shadoxxhd / steamworkshopdownloader

download steam workshop items via steamcmd
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Moving [addon id] done #52

Closed RealMrCactus closed 7 months ago

RealMrCactus commented 7 months ago

Where does it go??????


Loading Steam API...OK

Connecting anonymously to Steam Public...OK

Waiting for client config...OK

Waiting for user info...OK

Downloading item 2551225702 ...

Success. Downloaded item 2551225702 to "C:\Users\bhrae\Downloads\steamcmd\steamapps\workshop\content\294100\2551225702" (1356385 bytes) 
Moving 2551225702 ... DONE

i figured it would be in the yknow downloads folder it says it is but its not so im guessing it moved it somewhere and its not in my steam lib path

shadoxxhd commented 7 months ago

In version 0.6, the default configuration is to move mods to a mods/<appid> directory next to downloader.exe. To revert back to the previous default behavior (downloads to steamcmd/steamapps/workshop/content/<appid>), remove the defaultpath = mods line from downloader.ini (in the same directory as downloader.exe). You can also choose a different defaultpath, though with this option you'll always have subdirectories. To set a destination directory that doesn't end in , you need to specify a path for that appid by adding the following lines to the end of downloader.ini:

[<appid>]
path = <path>

With and replaced with the ID of the app (the number in the steam store URL of the game) and the intended destination, respectively.

The general intention is that you move downloader.exe to its own directory before using it, instead of executing directly from your downloads folder. Doing the latter shouldn't cause issues, but can make it harder to find the downloads and .ini file (and the executable, if you need it again at a later time).

When I added changed the default output path in 0.6, I forgot about steamcmd printing the temporary path - I guess I should add some indicator where the files are moved in the next release...

shadoxxhd commented 7 months ago

I updated the README, and the experimental version (v0.7) now prints out where each mod is moved.