Open LibretroAdmin opened 1 month ago
Don't have the specific model id's but more trees after the Shadows Of Yharnam fight do not load correctly either (the trees depicted here are what are loaded on a native ps4, they are not present on emulation)
@IAmBatby seems to be on the map Byrgenwerth (m32), mappieces 'm_000157' and ''m_00151)'.
The one common denominator I think I have seen across all these meshes so far is the material 'N:\SPRJ\data\Material\mtd\map\M[ARSN]_l_blend.mtd'. Maybe all mappieces that use that material right now just won't render?
This issue seems to be related with tessellation's implementation. Using frodo's build, which implements tessellation, these trees are being rendered correctly (at least those trees after Shadows Of Yharnam`s fight): https://github.com/baggins183/shadPS4/actions
Once frodo finishes his work and creates a PR this ticket should be retested.
Yes, I can confirm these trees are rendered now w/ the tesselation branch
In Bloodborne, there's one tree type that won't render. It seems to be mappiece 'm_009001' from map 'm27' (Forbidden Woods).
You can see it here in a Souls editor Smithbox.
This might be a material/blending issue.
The material MTD types are as follows in case it helps: Material 17 - N:\SPRJ\data\Material\mtd\map\M[ARSN]_l.mtd Material 20 - N:\SPRJ\data\Material\mtd\map\M[ARSN]_l.mtd foliage - N:\SPRJ\data\Material\mtd\map\m27_00\m27_tree_grass[A]_l_e.mtd Material 25 - N:\SPRJ\data\Material\mtd\map\M[ARSN]_l_blend.mtd
How it looks like ingame - the tree is not being rendered so this little lamp is suspended in mid-air -