Open AboMedoz opened 1 month ago
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:418: Compiling vs shader 0xcc816648 (permutation) [Debug] <Critical> page_manager.cpp:operator():147: Assertion Failed! Attempted to track non-GPU memory at address 0x1ae1000, size 0x1f000.
/*000000000000*/ s_mov_b32 vcc_hi, lit(19) /*000000000008*/ s_swappc_b64 s[0:1], s[0:1] /*00000000000c*/ s_buffer_load_dwordx16 s[0:15], s[4:7], 0x2c /*000000000010*/ s_waitcnt lgkmcnt(0) /*000000000014*/ v_mov_b32 v1, s12 /*000000000018*/ v_mov_b32 v2, s13 /*00000000001c*/ v_mov_b32 v3, s14 /*000000000020*/ v_mov_b32 v0, s15 /*000000000024*/ v_mac_f32 v1, s8, v6 /*000000000028*/ v_mac_f32 v2, s9, v6 /*00000000002c*/ v_mac_f32 v3, s10, v6 /*000000000030*/ v_mac_f32 v0, s11, v6 /*000000000034*/ v_mac_f32 v1, s4, v5 /*000000000038*/ v_mac_f32 v2, s5, v5 /*00000000003c*/ v_mac_f32 v3, s6, v5 /*000000000040*/ v_mac_f32 v0, s7, v5 /*000000000044*/ v_mac_f32 v1, s0, v4 /*000000000048*/ v_mac_f32 v2, s1, v4 /*00000000004c*/ v_mac_f32 v3, s2, v4 /*000000000050*/ v_mac_f32 v0, s3, v4 /*000000000054*/ exp pos0, v1, v2, v3, v0 done /*00000000005c*/ v_mov_b32 v4, 0 /*000000000060*/ exp param0, v8, v9, v4, v4 /*000000000068*/ s_endpgm
Please provide a log and game name (CUSA included).
shad_log.txt
Error
Shader Disassembly