Open Missake212 opened 1 day ago
Yes, there is such a problem.
It turns out something like there is not enough light source... The hair of dogs is also.
I also have some kind of ripples on the textures or whatever it is, I don't know what to call it correctly.
https://github.com/user-attachments/assets/7b0cf62d-8dde-44e4-984c-4ef3430449d3
Yeah I noticed those two issues (the dog's hair and the flickering on the ground) but I'm not sure if all these issues are related or not.
While looking around in the DLC, I noticed what I would qualify as weird black/dark spots, at first glance I could tell it wasn't this way on real hardware. Here's how it looks on my game:
And here's how it looks like on real hardware (couldn't get a screenshot since I can't go online on my ps4):
Intrigued, I asked around in the BB channel if people were willing to go there and check for themselves, and I quickly noticed a pattern. My rig has an Intel cpu (13900k) and an Nvidia gpu (4090), I asked brad from the discord if he could test and here's how it looks for him (he has an AMD 5600x and an Nvidia 2080 Super):
Seeing this we can tell that it appears to render normally on systems with AMD cpus. I asked for some more testing and here are the results I got from the Discord, black means the textures appear black and dark, normal means it renders like the game on original hardware:
I don't know why exactly this issue appears on system with Intel cpus, also it's not like the sfx issue where it affects only 12th, 13th and 14th gen, it also affects older intel cpus. I want to add that I've tested multiple different builds, some with tess, some without, and the issue always happened for me, so I'm pretty sure it's a hardware issue. I noticed more spots in the DLC where this issue happens, though I didn't go further than Ludwig myself, so there's maybe even more, and I also didn't really check the base game to see if this also happens outside of the DLC. Here are a few more examples of those dark textures:
Finally, following brad's suggestion, I tried to see if removing baked lights would maybe have an effect on the issue, and it seems he was right. Here's how it looks like with the baked lights removed, it sometimes kind of solve the issue, but some other times make everything black:
Also, shining a light source, such as the player's light or a torch for example seems to make the darkened texture display a little bit closer to real hardware:
Here are a few more screenshots from brad (with his amd cpu):
If you find any more spots, whether in the DLC or in the base game, feel free to share your screenshots here, don't know if there's much the devs can do about this, and I'm sure there's many other issues that should be taken care of first before this one, but I wanted to post about it anyway, hoping that more people are aware of it and don't open a new issue with barely any valuable information, or ask the devs and contributors in the help channel about it.