Closed Emulator-Team-2 closed 2 weeks ago
Can confirm it also happens with Final Fantasy VII Remaster
Here, one piece too.
@C4N1SMAJ0R
One Piece works when LogType is set to sync
in the General settings.
This issue is not related to this regression.
@C4N1SMAJ0R One Piece works when LogType is set to
sync
in the General settings. This issue is not related to this regression.
Thanks. I will see.
Tested with the latest main build - (v0.2.1 WIP) https://github.com/shadps4-emu/shadPS4/commit/ca4b520272cfbbb2cd02629ad597bf53dbbc2d53. https://github.com/shadps4-emu/shadPS4/actions/runs/10498661153
I found another game with the same issue.
The game runs very slow and freezes, and the log keeps repeating this information about sceVideoOutGetFlipStatus
.
Log: shad_log.zip
Fixed by #567.
Regression caused by this PR: https://github.com/shadps4-emu/shadPS4/pull/415.
These games now freezes right after launch, and the log keeps repeating this information about
sceVideoOutGetFlipStatus
.sceVideoOutGetFlipStatus
but crashes right after launch when LogType is set tosync
).Log: shad_log.zip
(All the logs are in one folder).
Info: