Open ChronoRPG opened 1 month ago
Seems alot of us with AMD have issues ..
Agreed, my 5700 XT doesn't want to run Bloodborne at all
Hi I add my case log de Bloodborne with patch 60fps
shad_log.zip and my config
Vulkan Development Status:
vk_layer_settings.txt
uses the default platform path:
C:\Users\yaya7\AppData\Local\LunarG\vkconfig\overrideI would like to add to this, exact same errors as seen above.
GPU:RX 6700xt, VK 1.3.280 CPU: ryzen 5 7600 RAM: 32 Gb 6000mhz
I get a driver timeout upon loading completion.
CPU: 7800X3D GPU: 7900 XT RAM: 32 Gb 6000 Mhz
Crashing after the first cinematic intro after the character creation.
CPU: ryzen 5 5500 GPU: RX 6600 RAM: 32GB 3200Mhz
+1, crashing after character creation.
GPU: 7900xtx RAM: 32gig CPU: 7800 X3D
I have found a somewhat working fix, credits to @Conker on the Discord for leading me there.
It seems that using the AFMF 2 drivers from the Amd.com website lets you enter into a new save file and load iosefkas clinic, altough you are invulnerable and cannot enter hunters dream.
This is the driver i and Conker used. You can see screenshots in #showcase-bloodborne on the discord.
https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-AFMF2-TECH-Preview.html
I have found a somewhat working fix, credits to @conker on the Discord for leading me there.
It seems that using the AFMF 2 drivers from the Amd.com website lets you enter into a new save file and load iosefkas clinic, altough you are invulnerable and cannot enter hunters dream.
This is the driver i and Conker used. You can see screenshots in #showcase-bloodborne on the discord.
https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-AFMF2-TECH-Preview.html
Just tried this but with no luck. I have a RX7800 XT. With this driver, CUSA00900 stopped booting and CUSA03173 (GOTY) crashes on the same spot.
Which build of shadPS4 are you using? bb-hacks branch?
Which build of shadPS4 are you using? bb-hacks branch?
Bb-hacks repo latest action on windows-qt build
Hello, I've been trying to get it to work for days, and I have achieved this success, thanks to the mention of the AFMF2 drivers, which have managed to start the game.
In addition to the drivers themselves, I also used the latest version of bb-hacks, loaded the game that I downloaded from new game plus (do not click continue) and entered the game. I also followed a guide, which I saw in a post for a GTX 1080, to "downgrade" the game, except for the firmware, which is not necessary for the game to work, in addition to the "Bloodborne FPS Boost" mod that you can find in nexus mods I leave you a screenshot and link, good luck! https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit (guide)
GPU: RX6600 CPU:3600 RAM:32GB Drivers: (AFMF2) 24.20.01.02
https://github.com/user-attachments/assets/235092e6-33a2-4eed-8a9e-d1e40e2955a3
bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day. edit: seems like through WSL, but better than nothing if you want to get a decent vulkan driver (AMD's one is shit), or just install linux...
bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day. edit: seems like through WSL, but better than nothing if you want to get a decent vulkan driver (AMD's one is shit), or just install linux...
RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering
RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering
describe in more detail what do you entirely mean by "major rendering issues"? gray/black screen, no access to depth buffer, the base rendering issues present in the emulator for most people, or was it something entirely unique to the behaviour you obseved when using the RADV driver?
RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering
describe in more detail what do you entirely mean by "major rendering issues"? gray/black screen, no access to depth buffer, the base rendering issues present in the emulator for most people, or was it something entirely unique to the behaviour you obseved when using the RADV driver?
As seen in this showcase post by another, a substantial amount of geometry simply does not render:
https://discord.com/channels/1080089157554155590/1245616678021234768/1274911951495102585
If there's some level of debug/dump I can provide that would be properly useful, do let me know
bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day. edit: seems like through WSL, but better than nothing if you want to get a decent vulkan driver (AMD's one is shit), or just install linux...
RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering
Im gonna try switching to amdvlk to see how much better it runs, i'd much wrather prefer that over booting windows
RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering
describe in more detail what do you entirely mean by "major rendering issues"? gray/black screen, no access to depth buffer, the base rendering issues present in the emulator for most people, or was it something entirely unique to the behaviour you obseved when using the RADV driver?
As seen in this showcase post by another, a substantial amount of geometry simply does not render:
discord.com/channels/1080089157554155590/1245616678021234768/1274911951495102585
try RADV_DEBUG=zerovram and some other radv envs to see if it helps
try RADV_DEBUG=zerovram and some other radv envs to see if it helps
Tried multiple RADV_DEBUG options, including llvm, nobinning, nocache, nocompute, nofastclears, nogpl, nohiz, syncshaders, and zerovram, no improvement, with a few causing crashing. Also tried all of the wave32 RADV_PERFTEST options to no progress there either.
Can confirm that switching AMDVLK fixes Bloodborne rendering on linux. It does not constantly "grey screen" and de-render half the assets anymore.
sys-specs: Nixos-unstable 24.11 Rx 6700XT Ryzen 5 7600 32gb DDR5 6000Mhz
crash on bloodbrone when i starting the game, after of chose the character
shad_log.txt
My pc specification
CPU: Ryzen 9 5900X Ram: 32Gb 3200Mhz GPU AMD RX 6700 XT