shadps4-emu / shadPS4

PS4 emulator for Windows,Linux,MacOS
https://shadps4.net/
GNU General Public License v2.0
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Bloodborne with amd gpu crashing (CUSA03173) #467

Open ChronoRPG opened 1 month ago

ChronoRPG commented 1 month ago

crash on bloodbrone when i starting the game, after of chose the character

shad_log.txt

My pc specification

CPU: Ryzen 9 5900X Ram: 32Gb 3200Mhz GPU AMD RX 6700 XT

TarnishedX commented 1 month ago

Seems alot of us with AMD have issues ..

Bedmar commented 1 month ago

Agreed, my 5700 XT doesn't want to run Bloodborne at all

yaya54840 commented 1 month ago

Hi I add my case log de Bloodborne with patch 60fps

shad_log.zip and my config

Capture d'écran 2024-08-19 074207

Capture d'écran 2024-08-19 074232

Vulkan Development Status:

ChronoRPG commented 1 month ago

https://cdn.discordapp.com/attachments/1274870927636824064/1275078820147494922/2024-08-19_14-06-48.mp4?ex=66c49530&is=66c343b0&hm=1b6e09fa4a80397009980e5781097b49951b3b2b7be29a252c4c431a3480b18b&

HermitsA commented 1 month ago

I would like to add to this, exact same errors as seen above.

GPU:RX 6700xt, VK 1.3.280 CPU: ryzen 5 7600 RAM: 32 Gb 6000mhz

vookhan commented 1 month ago

I get a driver timeout upon loading completion.

image

shad_log.txt

CPU: 7800X3D GPU: 7900 XT RAM: 32 Gb 6000 Mhz

Ex0312 commented 1 month ago

Crashing after the first cinematic intro after the character creation. image

shad_log.txt

CPU: ryzen 5 5500 GPU: RX 6600 RAM: 32GB 3200Mhz

cowhour commented 4 weeks ago

+1, crashing after character creation.

GPU: 7900xtx RAM: 32gig CPU: 7800 X3D

HermitsA commented 4 weeks ago

I have found a somewhat working fix, credits to @Conker on the Discord for leading me there.

It seems that using the AFMF 2 drivers from the Amd.com website lets you enter into a new save file and load iosefkas clinic, altough you are invulnerable and cannot enter hunters dream.

This is the driver i and Conker used. You can see screenshots in #showcase-bloodborne on the discord.

https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-AFMF2-TECH-Preview.html

srcamarda commented 4 weeks ago

I have found a somewhat working fix, credits to @conker on the Discord for leading me there.

It seems that using the AFMF 2 drivers from the Amd.com website lets you enter into a new save file and load iosefkas clinic, altough you are invulnerable and cannot enter hunters dream.

This is the driver i and Conker used. You can see screenshots in #showcase-bloodborne on the discord.

https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-AFMF2-TECH-Preview.html

Just tried this but with no luck. I have a RX7800 XT. With this driver, CUSA00900 stopped booting and CUSA03173 (GOTY) crashes on the same spot.

Which build of shadPS4 are you using? bb-hacks branch?

HermitsA commented 4 weeks ago

Which build of shadPS4 are you using? bb-hacks branch?

Bb-hacks repo latest action on windows-qt build

BorjaLJ commented 4 weeks ago

Hello, I've been trying to get it to work for days, and I have achieved this success, thanks to the mention of the AFMF2 drivers, which have managed to start the game.

In addition to the drivers themselves, I also used the latest version of bb-hacks, loaded the game that I downloaded from new game plus (do not click continue) and entered the game. I also followed a guide, which I saw in a post for a GTX 1080, to "downgrade" the game, except for the firmware, which is not necessary for the game to work, in addition to the "Bloodborne FPS Boost" mod that you can find in nexus mods I leave you a screenshot and link, good luck! https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit (guide)

image

GPU: RX6600 CPU:3600 RAM:32GB Drivers: (AFMF2) 24.20.01.02

https://github.com/user-attachments/assets/235092e6-33a2-4eed-8a9e-d1e40e2955a3

Etaash-mathamsetty commented 4 weeks ago

bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day. edit: seems like through WSL, but better than nothing if you want to get a decent vulkan driver (AMD's one is shit), or just install linux...

R1chterScale commented 2 weeks ago

bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day. edit: seems like through WSL, but better than nothing if you want to get a decent vulkan driver (AMD's one is shit), or just install linux...

RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

voguelike commented 2 weeks ago

RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

describe in more detail what do you entirely mean by "major rendering issues"? gray/black screen, no access to depth buffer, the base rendering issues present in the emulator for most people, or was it something entirely unique to the behaviour you obseved when using the RADV driver?

R1chterScale commented 2 weeks ago

RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

describe in more detail what do you entirely mean by "major rendering issues"? gray/black screen, no access to depth buffer, the base rendering issues present in the emulator for most people, or was it something entirely unique to the behaviour you obseved when using the RADV driver?

As seen in this showcase post by another, a substantial amount of geometry simply does not render:

https://discord.com/channels/1080089157554155590/1245616678021234768/1274911951495102585

R1chterScale commented 2 weeks ago

If there's some level of debug/dump I can provide that would be properly useful, do let me know

HermitsA commented 2 weeks ago

bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day. edit: seems like through WSL, but better than nothing if you want to get a decent vulkan driver (AMD's one is shit), or just install linux...

RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

Im gonna try switching to amdvlk to see how much better it runs, i'd much wrather prefer that over booting windows

Etaash-mathamsetty commented 2 weeks ago

RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

describe in more detail what do you entirely mean by "major rendering issues"? gray/black screen, no access to depth buffer, the base rendering issues present in the emulator for most people, or was it something entirely unique to the behaviour you obseved when using the RADV driver?

As seen in this showcase post by another, a substantial amount of geometry simply does not render:

discord.com/channels/1080089157554155590/1245616678021234768/1274911951495102585

try RADV_DEBUG=zerovram and some other radv envs to see if it helps

R1chterScale commented 2 weeks ago

try RADV_DEBUG=zerovram and some other radv envs to see if it helps

Tried multiple RADV_DEBUG options, including llvm, nobinning, nocache, nocompute, nofastclears, nogpl, nohiz, syncshaders, and zerovram, no improvement, with a few causing crashing. Also tried all of the wave32 RADV_PERFTEST options to no progress there either.

HermitsA commented 2 weeks ago

Can confirm that switching AMDVLK fixes Bloodborne rendering on linux. It does not constantly "grey screen" and de-render half the assets anymore.

sys-specs: Nixos-unstable 24.11 Rx 6700XT Ryzen 5 7600 32gb DDR5 6000Mhz