Closed FuzzyWuggzy closed 1 month ago
If you have the time, please test a few commits past the 2.0 release commit (da9b26f). You can go back with git reset [commit hash]
, then rebuild.
Sorry for the late response, I updated Fedora yesterday and it's having some teething issues, mainly Vulkan related.
I tried compiling the commit you recommended and it suffered the exact same segfault, so I'm thinking there must be something with one of the dependent packages in the Fedora repo, but as the debugging info isn't helpful at all I would't know where to start.
Thank you for responding.
I am also having similar issues. I am using gcc-14 built from source, on Ubuntu 22.04.4 LTS. I am looking in tracking down the issue, but it could be something with glibc. Not sure if this is 100% related or not, but this is the log I'm getting crashing in a similar location
Loaded '/usr/local/lib64/libstdc++.so.6'. Symbols loaded.
Loaded '/lib/x86_64-linux-gnu/libm.so.6'. Symbols loaded.
Loaded '/usr/local/lib64/libgcc_s.so.1'. Symbols loaded.
Loaded '/lib/x86_64-linux-gnu/libc.so.6'. Symbols loaded.
[New Thread 0x7ffff203e640 (LWP 17983)]
Thread 3 "shadPS4:Log" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7ffff203e640 (LWP 17983)]
std::__new_allocator<char>::allocate (this=0x7ffff203dab0, __n=80) at /usr/local/include/c++/14.2.0/bits/new_allocator.h:151
151 return static_cast<_Tp*>(_GLIBCXX_OPERATOR_NEW(__n * sizeof(_Tp)));
Execute debugger commands using "-exec <command>", for example "-exec info registers" will list registers in use (when GDB is the debugger)
Kill the program being debugged? (y or n) [answered Y; input not from terminal]
[Inferior 1 (process 17977) killed]
Looking at the call stack, this is the last shadPS4 location: Common::Log::PrintColoredMessage(Common::Log::Entry const&) ()
I can get past the colored terminal segfault by checking "Emulate terminal in the output console" in CLion, but then I crash trying to mmap: https://github.com/shadps4-emu/shadPS4/blob/1651db24fe6f972ecad611f4f55404574b68e86c/src/core/address_space.cpp#L311
Also, this commit manages to show the company logos in The Last Guardian (1.0, 1.3 instantly crashes), so that's progress that has me excited.
Can't even compile it anymore since recent commits,
/home/me/.cache/yay/shadps4-git/src/shadps4/src/core/signals.cpp:62:8: warning: missing terminating " character
62 | #error "Missing IS_WRITE_ERROR() implementation for target OS and CPU architecture.
| ^
[ 72%] Building CXX object CMakeFiles/shadps4.dir/src/core/virtual_memory.cpp.o
[ 73%] Building CXX object CMakeFiles/shadps4.dir/src/core/cpu_patches.cpp.o
[ 73%] Building CXX object CMakeFiles/shadps4.dir/src/shader_recompiler/recompiler.cpp.o
/home/me/.cache/yay/shadps4-git/src/shadps4/src/core/signals.cpp: In constructor ‘Core::SignalDispatch::SignalDispatch()’:
/home/me/.cache/yay/shadps4-git/src/shadps4/src/core/signals.cpp:124:46: error: either all initializer clauses should be designated or none of them should be
124 | .sa_flags = SA_SIGINFO | SA_ONSTACK, .sa_sigaction = SignalHandler, .sa_mask = 0,
| ^
/home/me/.cache/yay/shadps4-git/src/shadps4/src/core/signals.cpp:124:46: error: expected primary-expression before ‘.’ token
/home/me/.cache/yay/shadps4-git/src/shadps4/src/core/signals.cpp: In destructor ‘Core::SignalDispatch::~SignalDispatch()’:
/home/me/.cache/yay/shadps4-git/src/shadps4/src/core/signals.cpp:139:24: error: either all initializer clauses should be designated or none of them should be
139 | .sa_flags = 0, .sa_handler = SIG_DFL, .sa_mask = 0,
| ^
/home/me/.cache/yay/shadps4-git/src/shadps4/src/core/signals.cpp:139:24: error: expected primary-expression before ‘.’ token
[ 73%] Building CXX object CMakeFiles/shadps4.dir/src/shader_recompiler/backend/spirv/emit_spirv.cpp.o
make[2]: *** [CMakeFiles/shadps4.dir/build.make:1899: CMakeFiles/shadps4.dir/src/core/signals.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:192: CMakeFiles/shadps4.dir/all] Error 2
make: *** [Makefile:136: all] Error 2
==> ERROR: A failure occurred in build().
Aborting...
-> error making: shadps4-git-exit status 4
-> Failed to install the following packages. Manual intervention is required:
shadps4-git - exit status 4
@awsms The fix for that is here https://github.com/shadps4-emu/shadPS4/pull/934
@awsms The fix for that is here #934
Thanks for the heads up! I launched a random game (P.T. CUSA01127) and it crashed immediately,
[Debug] <Critical> signals.cpp:SignalHandler:100: Unreachable code! Unhandled access violation at code address 0x5ec2d7fd8960: Read from address 0x358
Should I open a new bug report, or that seems to be normal? I will retry on wine with a Windows build later on.
can't build since recent commits (haven't checked from exactly which yet):
/home/me/Appz/shadPS4/src/imgui/imgui_config.h:31:100: warning: backslash-newline at end of file
31 | #define IM_VEC4_CLASS_EXTRA \
[ 37%] Building CXX object CMakeFiles/shadps4.dir/src/qt_gui/trophy_viewer.cpp.o
In file included from /usr/include/SDL3/SDL.h:83,
from /home/me/Appz/shadPS4/src/imgui/renderer/imgui_impl_sdl3.cpp:10:
/home/me/Appz/shadPS4/src/imgui/renderer/imgui_impl_sdl3.cpp: In function ‘void ImGui::Sdl::UpdateMouseData()’:
/home/me/Appz/shadPS4/src/imgui/renderer/imgui_impl_sdl3.cpp:584:54: error: ‘SDL_TRUE_renamed_true’ was not declared in this scope
584 | SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? SDL_TRUE : SDL_FALSE);
| ^~~~~~~~
/home/me/Appz/shadPS4/src/imgui/renderer/imgui_impl_sdl3.cpp:584:65: error: ‘SDL_FALSE_renamed_false’ was not declared in this scope
584 | SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? SDL_TRUE : SDL_FALSE);
| ^~~~~~~~~
make[2]: *** [CMakeFiles/shadps4.dir/build.make:303: CMakeFiles/shadps4.dir/src/imgui/renderer/imgui_impl_sdl3.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /home/me/Appz/shadPS4/externals/dear_imgui/imgui.h:64,
from /home/me/Appz/shadPS4/src/imgui/imgui_texture.h:7,
from /home/me/Appz/shadPS4/src/imgui/renderer/texture_manager.h:10,
from /home/me/Appz/shadPS4/src/imgui/renderer/texture_manager.cpp:13:
/home/me/Appz/shadPS4/src/imgui/imgui_config.h:31:100: warning: backslash-newline at end of file
31 | #define IM_VEC4_CLASS_EXTRA \
/home/me/Appz/shadPS4/src/qt_gui/cheats_patches.cpp: In lambda function:
/home/me/Appz/shadPS4/src/qt_gui/cheats_patches.cpp:682:46: warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 [-Wdeprecated]
682 | connect(reply, &QNetworkReply::finished, [=]() {
| ^
/home/me/Appz/shadPS4/src/qt_gui/cheats_patches.cpp:682:46: note: add explicit ‘this’ or ‘*this’ capture
/home/me/Appz/shadPS4/src/qt_gui/cheats_patches.cpp: In lambda function:
/home/me/Appz/shadPS4/src/qt_gui/cheats_patches.cpp:715:66: warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 [-Wdeprecated]
715 | connect(fileReply, &QNetworkReply::finished, [=]() {
| ^
/home/me/Appz/shadPS4/src/qt_gui/cheats_patches.cpp:715:66: note: add explicit ‘this’ or ‘*this’ capture
make[1]: *** [CMakeFiles/Makefile2:228: CMakeFiles/shadps4.dir/all] Error 2
make: *** [Makefile:136: all] Error 2
Hi ShadPS4 Devs
I just built the latest commit under Fedora 40 following the build instructions in the repo and it just immediately segfaults upon execution, recompiling it with the debug flag and running in gdb prints the following output:
Running the release build (0.2.0) works fine.
It's not much to go on so I don't know if it'll be of any use, but I hope it helps. Thanks for taking the time to give this a look.