Closed SuperJogosDBZ closed 1 month ago
I keep getting the same error too. Let me know if you have it fixed.
With squidbus:vk-format-feature make character render correclty but i got same log with you.
Same here, wich is your gpu? I got an AMD Rx6600, and i think for the moment it's only happening with AMD gpu
Same here, wich is your gpu? I got an AMD Rx6600, and i think for the moment it's only happening with AMD gpu
1660 Super
I download the last build and now i can run the game https://github.com/shadps4-emu/shadPS4/actions/runs/10746589695
i have some error when playing GOW III Remastered:
[Render.Vulkan]
It's a common error, please check on the compatibily list for gow 3
[Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] <Error> tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling cs shader 0xd7003d5a [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling cs shader 0xbaf640d5 [Tty] <Info> libkernel.cpp:ps4__write:210: == Stall during rendering at flush 261 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0xb6e87124 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x8e3f8dc4 [Debug] <Critical> vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported
fix pls