shadps4-emu / shadPS4

PS4 emulator for Windows,Linux,MacOS
https://shadps4.net/
GNU General Public License v2.0
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[Debug] <Critical> vector_memory.cpp:operator():366: Assertion Failed! #801

Closed SuperJogosDBZ closed 1 month ago

SuperJogosDBZ commented 2 months ago

[Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] <Error> tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling cs shader 0xd7003d5a [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling cs shader 0xbaf640d5 [Tty] <Info> libkernel.cpp:ps4__write:210: == Stall during rendering at flush 261 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0xb6e87124 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x8e3f8dc4 [Debug] <Critical> vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported

fix pls

Jaswanth-Vardireddy commented 2 months ago

I keep getting the same error too. Let me know if you have it fixed.

fuhuan416 commented 2 months ago

With squidbus:vk-format-feature make character render correclty but i got same log with you.

Mikiri7 commented 2 months ago

Same here, wich is your gpu? I got an AMD Rx6600, and i think for the moment it's only happening with AMD gpu

SuperJogosDBZ commented 2 months ago

Same here, wich is your gpu? I got an AMD Rx6600, and i think for the moment it's only happening with AMD gpu

1660 Super

Mikiri7 commented 2 months ago

I download the last build and now i can run the game https://github.com/shadps4-emu/shadPS4/actions/runs/10746589695

mamamoy commented 1 month ago

i have some error when playing GOW III Remastered: [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:378: Compiling fs shader 0xccdebd80d1b8f55c (permutation) [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:88: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:378: Compiling vs shader 0xccdebd802401e5ac (permutation) [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:88: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:88: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:378: Compiling fs shader 0x29966d1be34790b4 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:378: Compiling vs shader 0x29966d1b47a9adb1 [Debug] image.cpp:operator():236: Assertion Failed!

Hermiten commented 1 month ago

It's a common error, please check on the compatibily list for gow 3