shadps4-emu / shadps4-game-compatibility

Shadps4 game compatibility
179 stars 17 forks source link

CUSA16429 - Sakura Wars #142

Open ArcadeGamer1929 opened 3 months ago

ArcadeGamer1929 commented 3 months ago

Game Name

Sakura Wars

Game code

CUSA16429

Game version

v1.00

Used emulator's version (only released versions are acceptable)

v0.1.0

Current status

Nothing

Error

[Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:141: returned -2147352516

Description

Crashes during boot.

Screenshots

No response

Log File

shad_log.txt

ArcadeGamer1929 commented 2 months ago

v0.2.0 tested, game crashes on boot with a similar error to the commit that was tested in the last comment, but with no image errors

[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitAndFlipCommandBuffers:2039: called [buf = 0] [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitDone:2139: called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling fs shader 0x5d3731fd [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling vs shader 0x1bcf10fd [Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:84: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling vs shader 0x9b2da5cf47f8c29f [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling fs shader 0x21d3e1e5 [Render.Recompiler] <Warning> export.cpp:EmitExport:11: An ambiguous export appeared in translation [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling vs shader 0x53e30882 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling fs shader 0x20b7be78 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling vs shader 0x53e30882 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling fs shader 0x77ef7053 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling vs shader 0x6f674434 [Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:84: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:281: Compiling vs shader 0x9b

Log: shad_log.txt

Guerdem commented 3 weeks ago

v0.3.0 game still crashes on boot

[Kernel.Pthread] thread_management.cpp:scePthreadMutexInit:452: name=cslMutex, result=0 [Kernel.Pthread] thread_management.cpp:scePthreadMutexInit:452: name=cslMutex, result=0 [Kernel.Pthread] thread_management.cpp:scePthreadMutexInit:452: name=cslMutex, result=0 [Kernel.Pthread] thread_management.cpp:scePthreadMutexInit:452: name=cslMutex, result=0 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling fs shader 0x21d3e1e5 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling fs shader 0x20b7be78 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling vs shader 0x53e30882 (permutation) [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling fs shader 0x2d118cfa [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling vs shader 0x53e30882 (permutation) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling fs shader 0x43f51976 [Render.Vulkan] vector_memory.cpp:IMAGE_GATHER:586: Image instruction declares an array [Render.Vulkan] vector_memory.cpp:IMAGE_GATHER:586: Image instruction declares an array [Render.Vulkan] vector_memory.cpp:IMAGE_GATHER:586: Image instruction declares an array [Render.Vulkan] vector_memory.cpp:IMAGE_GATHER:586: Image instruction declares an array [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling vs shader 0x53e30882 (permutation) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling vs shader 0x53e30882 (permutation) [Debug] texture_cache.cpp:ResolveDepthOverlap:102: Unreachable code!

shad_log.txt