Open AboMedoz opened 2 months ago
[Debug] <Critical> liverpool.cpp:ProcessCompute:558: Unreachable code!
Unknown PM4 type 3 opcode 0x50 with count 6
Used version v0.2.0
Log: shad_log.txt
Error:
[Lib.Pad] <Error> pad.cpp:scePadInit:189: (STUBBED) called
[Lib.Net] <Error> net.cpp:sceNetInit:761: (DUMMY) called
[Lib.NetCtl] <Error> netctl.cpp:sceNetCtlInit:242: (STUBBED) called
[Lib.NetCtl] <Error> netctl.cpp:sceNetCtlGetState:217: (STUBBED) called
[Lib.PlayGo] <Error> playgo.cpp:scePlayGoGetLocus:53: (STUBBED)called handle = 1, chunkIds = 3, numberOfEntries = 50
[Lib.PlayGo] <Error> playgo.cpp:scePlayGoGetLocus:53: (STUBBED)called handle = 1, chunkIds = 3, numberOfEntries = 50
Game Name
inFAMOUS™ First Light
Game code
CUSA00897
Game version
v01.00
Used emulator's version (only released versions are acceptable)
v0.1.0
Current status
Nothing
Error
Description
i think it's stuck due to scePlayGoGetLocus partially Implemented needs further investigation from devs
Screenshots
No response
Log File
shad_log.txt