shadps4-emu / shadps4-game-compatibility

Shadps4 game compatibility
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CUSA00897 - inFAMOUS™ First Light #22

Open AboMedoz opened 2 months ago

AboMedoz commented 2 months ago

Game Name

inFAMOUS™ First Light

Game code

CUSA00897

Game version

v01.00

Used emulator's version (only released versions are acceptable)

v0.1.0

Current status

Nothing

Error

[Lib.Pad] <Error> pad.cpp:scePadInit:177: (STUBBED) called
[Lib.Net] <Error> net.cpp:sceNetInit:761: (DUMMY) called
[Lib.NetCtl] <Error> netctl.cpp:sceNetCtlInit:242: (STUBBED) called
[Lib.NetCtl] <Error> netctl.cpp:sceNetCtlGetState:217: (STUBBED) called

Description

i think it's stuck due to scePlayGoGetLocus partially Implemented needs further investigation from devs

Screenshots

No response

Log File

shad_log.txt

AboMedoz commented 4 weeks ago
[Debug] <Critical> liverpool.cpp:ProcessCompute:558: Unreachable code!
Unknown PM4 type 3 opcode 0x50 with count 6
Graubek commented 4 weeks ago

Used version v0.2.0

Log: shad_log.txt

Error:

[Lib.Pad] <Error> pad.cpp:scePadInit:189: (STUBBED) called
[Lib.Net] <Error> net.cpp:sceNetInit:761: (DUMMY) called
[Lib.NetCtl] <Error> netctl.cpp:sceNetCtlInit:242: (STUBBED) called
[Lib.NetCtl] <Error> netctl.cpp:sceNetCtlGetState:217: (STUBBED) called
[Lib.PlayGo] <Error> playgo.cpp:scePlayGoGetLocus:53: (STUBBED)called handle = 1, chunkIds = 3, numberOfEntries = 50
[Lib.PlayGo] <Error> playgo.cpp:scePlayGoGetLocus:53: (STUBBED)called handle = 1, chunkIds = 3, numberOfEntries = 50