shadps4-emu / shadps4-game-compatibility

Shadps4 game compatibility
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(CUSA00076) The Order 1886 #276

Open DiverseBloom780 opened 2 months ago

DiverseBloom780 commented 2 months ago

Game Name

The Order 1886

Game code

CUSA00076

Game version

V1.0

Used emulator's version (only released versions are acceptable)

v0.1.0

Current status

Nothing

Error

Kernel.Pthread] thread_management.cpp:scePthreadAttrSetschedpolicy:276: policy=1 not supported by winpthreads [Kernel.Pthread] thread_management.cpp:scePthreadAttrSetaffinity:290: called [Kernel.Pthread] thread_management.cpp:scePthreadAttrSetschedpolicy:276: policy=1 not supported by winpthreads [Kernel.Pthread] thread_management.cpp:scePthreadCreate:954: thread create name = AK::LibAudioOut [Lib.Ajm] ajm.cpp:sceAjmInitialize:68: (STUBBED) called [Lib.Ajm] ajm.cpp:sceAjmModuleRegister:108: (STUBBED) called [Kernel.Event] event_flag.cpp:sceKernelCreateEventFlag:15: called name = AudioThread attr = 0x20 initPattern = 0x0 [Kernel.Pthread] thread_management.cpp:scePthreadMutexInit:427: name=, result=0 [Kernel.Pthread] thread_management.cpp:scePthreadCondInit:638: name=, result=0 [Kernel.Pthread] thread_management.cpp:scePthreadAttrSetaffinity:290: called [Kernel.Pthread] thread_management.cpp:scePthreadAttrSetschedpolicy:276: policy=1 not supported by winpthreads [Kernel.Pthread] thread_management.cpp:scePthreadAttrSetaffinity:290: called [Kernel.Pthread] thread_management.cpp:scePthreadAttrSetschedpolicy:276: policy=1 not supported by winpthreads [Core] stubs.cpp:CommonStub:42: Stub: time (nid: wLlFkwG9UcQ) called, returning zero to 0x9000afdb0 [Kernel.Event] event_flag.cpp:sceKernelWaitEventFlag:148: called bitPattern = 0x1 waitMode = 0x12 [Kernel.Pthread] thread_management.cpp:scePthreadCreate:954: thread create name = AK::EventManager [Kernel.Event] event_flag.cpp:sceKernelCreateEventFlag:15: called name = AkEvent attr = 0x20 initPattern = 0x0 [Kernel.Vmm] memory_management.cpp:sceKernelGetDirectMemorySize:16: called [Kernel.Vmm] memory_management.cpp:sceKernelAllocateDirectMemory:47: searchStart = 0x0, searchEnd = 0x150000000, len = 0x20000, alignment = 0x10000, memoryType = 0x3, physAddrOut = 0x76a00000 [Kernel.Vmm] memory_management.cpp:sceKernelMapDirectMemory:123: called, redirected to sceKernelMapNamedDirectMemory [Kernel.Vmm] memory_management.cpp:sceKernelMapNamedDirectMemory:96: addr = 0xff0000000, len = 0x20000, prot = 0x33, flags = 0x0, directMemoryStart = 0x76a00000, alignment = 0x10000 [Lib.GnmDriver] gnmdriver.cpp:sceGnmMapComputeQueue:1137: ASC pipe 0 queue 3 mapped to vqueue 1 [Lib.GnmDriver] gnmdriver.cpp:sceGnmMapComputeQueue:1137: ASC pipe 1 queue 3 mapped to vqueue 2 [Lib.GnmDriver] gnmdriver.cpp:sceGnmMapComputeQueue:1137: ASC pipe 2 queue 3 mapped to vqueue 4 [Lib.GnmDriver] gnmdriver.cpp:sceGnmMapComputeQueue:1137: ASC pipe 3 queue 4 mapped to vqueue 3 [Kernel.Fs] file_system.cpp:sceKernelOpen:28: path = /app0/bin/shaders/ps4/customresolve_cs.sb flags = 0x0 mode = 0 [Common.Filesystem] io_file.cpp:Open:191: Failed to open the file at path=D:/PS4/CUSA00076/bin/shaders/ps4/customresolve_cs.sb

Encountered an error:

Description

opens and closes, no sound or graphics

Screenshots

No response

Log File

shad_log.txt

Graubek commented 2 months ago

Used version v0.2.0

Log: shad_log.txt

DiverseBloom780 commented 1 month ago

Used version v0.2.0

Log: shad_log.txt

how is it it performing on the newer builds? have not been able to test it again recently

danoka29 commented 1 month ago

updated log for 0.3.0, still nothing shad_log.txt

Graubek commented 1 month ago

updated log for 0.3.0, still nothing shad_log.txt

You have CUSA00785 not CUSA00076

Graubek commented 1 month ago

Used version v0.3.0

Game version: 01.02

Game status: Nothing

Log: shad_log.txt

Error: [Debug] <Critical> memory.cpp:operator():174: Assertion Failed!