Open Gabe205 opened 3 months ago
Game Name YAKUZA KIWAMI
Game code CUSA06997
Game version v1.00
Used emulator's version (only released versions are acceptable) v0.3.0
Current status Ingame
Error
[Render.Vulkan]
Description Appears to crash while compiling a shader after first video when starting new game. Darts and Pool minigame work, but Bowling minigame crashes.
Screenshots
Log File shad_log.txt
Game Name
YAKUZA KIWAMI
Game code
CUSA06997
Game version
v1.00
Used emulator's version (only released versions are acceptable)
v0.1.0
Current status
Boots
Error
[Kernel.Event] event_queues.cpp:sceKernelWaitEqueue:46: num = 4
[Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped
[Lib.VideoOut] video_out.cpp:sceVideoOutGetFlipStatus:166: count = 9, processTime = 3750000, tsc = 275237973845954, submitTsc = 275237973846065, flipArg = 0, gcQueueNum = 0, flipPendingNum = 0, currentBuffer = 2
[Core] stubs.cpp:CommonStub:42: Stub: sceImeDialogGetStatus (nid: IADmD4tScBY) called, returning zero to 0x9008c758e
[Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped
[Lib.Pad] pad.cpp:scePadGetControllerInformation:87: called handle = 1
[Kernel.Fs] file_system.cpp:sceKernelClose:124: Closing /app0/data/scenario/scenario_state.bin
[Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped
[Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0
[Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped
[Kernel.Fs] file_system.cpp:sceKernelOpen:28: path = /app0/data/fontpar/font.par flags = 0x0 mode = 365
[Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped
[Kernel.Fs] file_system.cpp:sceKernelFStat:319: (PARTIAL) fd = 4
[Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped
[Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0
[Render.Vulkan] vk_pipeline_cache.cpp:CreateGraphicsPipeline:211: Compiling vs shader 0xc34cc2cb
[Kernel.Fs] file_system.cpp:sceKernelClose:124: Closing /app0/data/fontpar/font.par
[Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0
[Render.Vulkan] vk_pipeline_cache.cpp:CreateGraphicsPipeline:211: Compiling fs shader 0x83623cc8
[Kernel.Fs] file_system.cpp:sceKernelOpen:28: path = /app0/data/fontpar/font.par flags = 0x0 mode = 365
[Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0
[Kernel.Fs] file_system.cpp:sceKernelFStat:319: (PARTIAL) fd = 4
[Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0
[Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitDone:1989: called
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitAndFlipCommandBuffers:1885: called [buf = 1]
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:1909: called
[Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:71: Rectangle List primitive type is only supported for embedded VS
[Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0
[Render.Vulkan] tile_manager.cpp:TryDetile:324: Unsupported tiled image: R8G8B8A8Unorm (Unknown)
[Render.Vulkan] tile_manager.cpp:TryDetile:324: Unsupported tiled image: R8G8B8A8Unorm (Unknown)
[Render.Vulkan] tile_manager.cpp:TryDetile:324: Unsupported tiled image: R8G8B8A8Unorm (Unknown)
[Render.Vulkan] tile_manager.cpp:TryDetile:324: Unsupported tiled image: R8G8B8A8Unorm (Unknown)
[Render.Vulkan] vk_pipeline_cache.cpp:CreateGraphicsPipeline:211: Compiling vs shader 0x15be8915
[Render.Vulkan] vk_pipeline_cache.cpp:CreateGraphicsPipeline:211: Compiling fs shader 0xe5796be0
[Debug] texture_cache.cpp:operator():130: Assertion Failed!
Overlapping images not allowed!
Description
Boots to loading screen but immediately crashes
Screenshots
Log File
shad_log.txt