shadps4-emu / shadps4-game-compatibility

Shadps4 game compatibility
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CUSA06997 - YAKUZA KIWAMI #293

Open Gabe205 opened 3 months ago

Gabe205 commented 3 months ago

Game Name

YAKUZA KIWAMI

Game code

CUSA06997

Game version

v1.00

Used emulator's version (only released versions are acceptable)

v0.1.0

Current status

Boots

Error

[Kernel.Event] event_queues.cpp:sceKernelWaitEqueue:46: num = 4 [Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped [Lib.VideoOut] video_out.cpp:sceVideoOutGetFlipStatus:166: count = 9, processTime = 3750000, tsc = 275237973845954, submitTsc = 275237973846065, flipArg = 0, gcQueueNum = 0, flipPendingNum = 0, currentBuffer = 2 [Core] stubs.cpp:CommonStub:42: Stub: sceImeDialogGetStatus (nid: IADmD4tScBY) called, returning zero to 0x9008c758e [Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped [Lib.Pad] pad.cpp:scePadGetControllerInformation:87: called handle = 1 [Kernel.Fs] file_system.cpp:sceKernelClose:124: Closing /app0/data/scenario/scenario_state.bin [Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped [Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0 [Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped [Kernel.Fs] file_system.cpp:sceKernelOpen:28: path = /app0/data/fontpar/font.par flags = 0x0 mode = 365 [Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped [Kernel.Fs] file_system.cpp:sceKernelFStat:319: (PARTIAL) fd = 4 [Render.Vulkan] vk_compute_pipeline.cpp:BindResources:118: Metadata update skipped [Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0 [Render.Vulkan] vk_pipeline_cache.cpp:CreateGraphicsPipeline:211: Compiling vs shader 0xc34cc2cb [Kernel.Fs] file_system.cpp:sceKernelClose:124: Closing /app0/data/fontpar/font.par [Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0 [Render.Vulkan] vk_pipeline_cache.cpp:CreateGraphicsPipeline:211: Compiling fs shader 0x83623cc8 [Kernel.Fs] file_system.cpp:sceKernelOpen:28: path = /app0/data/fontpar/font.par flags = 0x0 mode = 365 [Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0 [Kernel.Fs] file_system.cpp:sceKernelFStat:319: (PARTIAL) fd = 4 [Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0 [Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0 [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitDone:1989: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitAndFlipCommandBuffers:1885: called [buf = 1] [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:1909: called [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:71: Rectangle List primitive type is only supported for embedded VS [Kernel.Pthread] thread_management.cpp:scePthreadCondWait:1066: scePthreadCondWait, result=0 [Render.Vulkan] tile_manager.cpp:TryDetile:324: Unsupported tiled image: R8G8B8A8Unorm (Unknown) [Render.Vulkan] tile_manager.cpp:TryDetile:324: Unsupported tiled image: R8G8B8A8Unorm (Unknown) [Render.Vulkan] tile_manager.cpp:TryDetile:324: Unsupported tiled image: R8G8B8A8Unorm (Unknown) [Render.Vulkan] tile_manager.cpp:TryDetile:324: Unsupported tiled image: R8G8B8A8Unorm (Unknown) [Render.Vulkan] vk_pipeline_cache.cpp:CreateGraphicsPipeline:211: Compiling vs shader 0x15be8915 [Render.Vulkan] vk_pipeline_cache.cpp:CreateGraphicsPipeline:211: Compiling fs shader 0xe5796be0 [Debug] texture_cache.cpp:operator():130: Assertion Failed! Overlapping images not allowed!

Description

Boots to loading screen but immediately crashes

Screenshots

Capture

Log File

shad_log.txt

Gabe205 commented 1 month ago

Game Name YAKUZA KIWAMI

Game code CUSA06997

Game version v1.00

Used emulator's version (only released versions are acceptable) v0.3.0

Current status Ingame

Error [Render.Vulkan] liverpool_to_vk.cpp:ColorBufferClearValue:723: Missing clear color conversion for type Float [Render.Vulkan] liverpool_to_vk.cpp:ColorBufferClearValue:723: Missing clear color conversion for type Float [Render.Vulkan] liverpool_to_vk.cpp:ColorBufferClearValue:723: Missing clear color conversion for type Float [Render.Vulkan] liverpool_to_vk.cpp:ColorBufferClearValue:723: Missing clear color conversion for type Float [Render.Vulkan] liverpool_to_vk.cpp:ColorBufferClearValue:723: Missing clear color conversion for type Float [Render.Vulkan] liverpool_to_vk.cpp:ColorBufferClearValue:723: Missing clear color conversion for type Float [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling fs shader 0xa5490611 [Debug] texture_cache.cpp:operator():224: Assertion Failed!

Description Appears to crash while compiling a shader after first video when starting new game. Darts and Pool minigame work, but Bowling minigame crashes.

Screenshots

Yakuza Kiwami Start Screen

Yakuza Kiwami Menu Screen Yakuza Kiwami Darts

Log File shad_log.txt