shadps4-emu / shadps4-game-compatibility

Shadps4 game compatibility
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CUSA36843 - Red Dead Redemption #322

Open mavethee opened 3 months ago

mavethee commented 3 months ago

Game Name

Red Dead Redemption

Game code

CUSA36843

Game version

v01.04

Used emulator's version (only released versions are acceptable)

v0.2.0

Current status

Boots

Error

[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105 [Debug] liverpool.h:unhandled_exception:1087: Unreachable code! Unhandled exception: vk::Device::createGraphicsPipelineUnique: ErrorInitializationFailed

Description

Passes EULA screen, R* logos and crashes on Double Eleven. Technically saw screenshots of it working on Discord so surprised there's no any issue opened yet, but on Mac it's sadly only intros.

Screenshots

CleanShot 2024-08-16 at 00 08 56@2x CleanShot 2024-08-16 at 00 09 05@2x

Log File

Red Dead Redemption_CUSA36843_v1.04.txt

Curioso9998 commented 3 months ago

shad_log.txt bug in the Storm Ahead mission Red Dead Redemption the game crashes on the loading screen and we only heard the audio in the latest builds

Sdk1n commented 3 months ago

To boot the game and fix the audio, you need to use sys_modules (dump from your console or use reddit) and for some pc "is ps4 pro" at the general tab. To fix the screen flickering, simply switch from fsr2 to fxaa in the game's menu. To change the resolution - in the general tab of the emulator use "Is ps4 pro", then in the gpu section change resolution you want, for ps4 pro it's 3840x2160. Unfortunately the game only runs 30fps at the moment, 60fps will only make the game run x2 faster. Also, there is no 16:9 setting in the emulator (need the letterbox option in the menu). So maybe the game should be switched from "menu" to "ingame". 1 2 3

wlb123git commented 3 months ago

some AMD gpu get nothing, very sad, here is log. shad_log.txt sorry above is 0.2.1 wip version.

this is 020release log, both nothing. shad_log020.txt

Sdk1n commented 3 months ago

some AMD gpu get nothing, very sad, here is log. shad_log.txt sorry above is 0.2.1 wip version.

this is 020release log, both nothing. shad_log020.txt

Have you used PS4 sys_modules?

wlb123git commented 3 months ago

some AMD gpu get nothing, very sad, here is log. shad_log.txt sorry above is 0.2.1 wip version. this is 020release log, both nothing. shad_log020.txt

Have you used PS4 sys_modules?

yes I did use, and I tried not to use sys_modules, nothing but crash.

Sdk1n commented 3 months ago

some AMD gpu get nothing, very sad, here is log. shad_log.txt sorry above is 0.2.1 wip version. this is 020release log, both nothing. shad_log020.txt

Have you used PS4 sys_modules?

yes I did use, and I tried not to use sys_modules, nothing but crash.

Try "Is ps4 pro" at the general tab menu, also change resolution to 1080p or 4k, should work. 1

alekxeyuk commented 2 months ago

image With latest WIP version and sys_modules, game halts at EULA screen. shad_log.txt

lucashartmann commented 2 months ago

image With latest WIP version and sys_modules, game halts at EULA screen. shad_log.txt

Did you hold down the K in the keyboard and then pressed 2 on the numpad?

Sdk1n commented 2 months ago

image With latest WIP version and sys_modules, game halts at EULA screen. shad_log.txt

Just scroll down and accept the terms.

alekxeyuk commented 2 months ago

My bad 😂 Managed to get in game, sound works, the NPCs are invisible until you get close to them or kill them. The game is running at what feels like x4 speed, despite GPU monitoring software showing 30fps.

Screenshots ![Снимок экрана (26)](https://github.com/user-attachments/assets/d727e48e-fda6-49c7-8891-14d60bc1f4da) ![Снимок экрана (27)](https://github.com/user-attachments/assets/403e0e18-db92-443c-8a42-4db77912264b)

shad_log.txt

Cyclizar commented 2 months ago

Game Name

Red Dead Redemption

Game code

CUSA36843

Game version

v1.00

Used emulator's version (only released versions are acceptable)

v0.3.0

Current status

Ingame

Error

[Kernel.Fs] file_system.cpp:sceKernelStat:314: (PARTIAL) path = /savedata0/RDR2OPTIONS.SAV [Kernel.Fs] file_system.cpp:sceKernelOpen:28: path = /savedata0/RDR2OPTIONS.SAV flags = 0x0 mode = 0 [Kernel.Fs] file_system.cpp:sceKernelClose:142: Closing /savedata0/RDR2OPTIONS.SAV [Render.Vulkan] image_view.cpp:ImageViewInfo:119: Storage image (num_comps = 1) requires swizzling [R000] [Render.Vulkan] image_view.cpp:ImageViewInfo:119: Storage image (num_comps = 1) requires swizzling [R000] [Render.Vulkan] image_view.cpp:ImageViewInfo:119: Storage image (num_comps = 1) requires swizzling [R000] [Render.Vulkan] image_view.cpp:ImageViewInfo:119: Storage image (num_comps = 1) requires swizzling [R000] [Render.Vulkan] image_view.cpp:ImageViewInfo:119: Storage image (num_comps = 1) requires swizzling [R000] [Render.Vulkan] image_view.cpp:ImageViewInfo:119: Storage image (num_comps = 1) requires swizzling [R000] [Kernel.Fs] file_system.cpp:sceKernelUnlink:203: Unlinked /savedata0/TEMP0_RDR2SAVE0.SAV [Kernel.Fs] file_system.cpp:sceKernelUnlink:203: Unlinked /savedata0/TEMP1_RDR2SAVE0.SAV [Kernel.Fs] file_system.cpp:sceKernelOpen:28: path = /savedata0/TEMP0_RDR2SAVE0.SAV flags = 0x601 mode = 511 [Kernel.Fs] file_system.cpp:sceKernelClose:142: Closing /savedata0/TEMP0_RDR2SAVE0.SAV

Description

stable fps, eyelids and cheeks dont like to render if the camera is more than like 4ft from them, sprinting is broken (very fast) on horseback or not, autosaving crashes with the error mentioned above. it also crashed when bonnie says "good shooting mr marston" (20:55 in video). unsure of if normal saving also crashes but im too lazy to get a savefile to test that with. log is from making a savefile by starting a new game with autosaving enabled

Screenshots

https://youtu.be/P5ALSeq5fv4

Log File

shad_log.txt