Open mavethee opened 3 months ago
shad_log.txt bug in the Storm Ahead mission Red Dead Redemption the game crashes on the loading screen and we only heard the audio in the latest builds
To boot the game and fix the audio, you need to use sys_modules (dump from your console or use reddit) and for some pc "is ps4 pro" at the general tab. To fix the screen flickering, simply switch from fsr2 to fxaa in the game's menu. To change the resolution - in the general tab of the emulator use "Is ps4 pro", then in the gpu section change resolution you want, for ps4 pro it's 3840x2160. Unfortunately the game only runs 30fps at the moment, 60fps will only make the game run x2 faster. Also, there is no 16:9 setting in the emulator (need the letterbox option in the menu). So maybe the game should be switched from "menu" to "ingame".
some AMD gpu get nothing, very sad, here is log. shad_log.txt sorry above is 0.2.1 wip version.
this is 020release log, both nothing. shad_log020.txt
some AMD gpu get nothing, very sad, here is log. shad_log.txt sorry above is 0.2.1 wip version.
this is 020release log, both nothing. shad_log020.txt
Have you used PS4 sys_modules?
some AMD gpu get nothing, very sad, here is log. shad_log.txt sorry above is 0.2.1 wip version. this is 020release log, both nothing. shad_log020.txt
Have you used PS4 sys_modules?
yes I did use, and I tried not to use sys_modules, nothing but crash.
some AMD gpu get nothing, very sad, here is log. shad_log.txt sorry above is 0.2.1 wip version. this is 020release log, both nothing. shad_log020.txt
Have you used PS4 sys_modules?
yes I did use, and I tried not to use sys_modules, nothing but crash.
Try "Is ps4 pro" at the general tab menu, also change resolution to 1080p or 4k, should work.
With latest WIP version and sys_modules, game halts at EULA screen. shad_log.txt
With latest WIP version and sys_modules, game halts at EULA screen. shad_log.txt
Did you hold down the K in the keyboard and then pressed 2 on the numpad?
With latest WIP version and sys_modules, game halts at EULA screen. shad_log.txt
Just scroll down and accept the terms.
My bad 😂 Managed to get in game, sound works, the NPCs are invisible until you get close to them or kill them. The game is running at what feels like x4 speed, despite GPU monitoring software showing 30fps.
Red Dead Redemption
CUSA36843
v1.00
v0.3.0
Ingame
[Kernel.Fs]
stable fps, eyelids and cheeks dont like to render if the camera is more than like 4ft from them, sprinting is broken (very fast) on horseback or not, autosaving crashes with the error mentioned above. it also crashed when bonnie says "good shooting mr marston" (20:55 in video). unsure of if normal saving also crashes but im too lazy to get a savefile to test that with. log is from making a savefile by starting a new game with autosaving enabled
Game Name
Red Dead Redemption
Game code
CUSA36843
Game version
v01.04
Used emulator's version (only released versions are acceptable)
v0.2.0
Current status
Boots
Error
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Core] stubs.cpp:CommonStub:42: Stub: sceNgs2SystemRender (nid: i0VnXM-C9fc) called, returning zero to 0x900077105
[Debug] liverpool.h:unhandled_exception:1087: Unreachable code!
Unhandled exception: vk::Device::createGraphicsPipelineUnique: ErrorInitializationFailed
Description
Passes EULA screen, R* logos and crashes on Double Eleven. Technically saw screenshots of it working on Discord so surprised there's no any issue opened yet, but on Mac it's sadly only intros.
Screenshots
Log File
Red Dead Redemption_CUSA36843_v1.04.txt