shadps4-emu / shadps4-game-compatibility

Shadps4 game compatibility
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(CUSA03980) BioShock Infinite : The Complete Edition #382

Open DiverseBloom780 opened 3 months ago

DiverseBloom780 commented 3 months ago

Game Name

Bioshock Inifinite : The Complete Edition

Game code

CUSA03980

Game version

01.02

Used emulator's version (only released versions are acceptable)

v0.2.0

Current status

Nothing

Error

[Lib.Net] net.cpp:sceNetEpollCreate:552: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollControl:547: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollDestroy:557: (STUBBED) called [Lib.SystemService] systemservice.cpp:sceSystemServiceGetDisplaySafeAreaInfo:1720: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitDone:2139: called [Lib.VideoOut] video_out.cpp:sceVideoOutSubmitFlip:144: bufferIndex = 0, flipMode = 1, flipArg = 0 [Render.Vulkan] renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 2 [Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0 [Lib.Net] net.cpp:sceNetEpollCreate:552: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollControl:547: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollDestroy:557: (STUBBED) called [Lib.SystemService] systemservice.cpp:sceSystemServiceGetDisplaySafeAreaInfo:1720: called [Lib.NpManager] np_manager.cpp:sceNpCheckCallbackForLib:879: (STUBBED) called [Kernel.Vmm] memory_management.cpp:sceKernelVirtualQuery:97: called addr = 0x16cedc480, flags = 0x0 [Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0 [Lib.Net] net.cpp:sceNetEpollCreate:552: (STUBBED) called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.Net] net.cpp:sceNetEpollControl:547: (STUBBED) called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.Net] net.cpp:sceNetEpollDestroy:557: (STUBBED) called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.SystemService] systemservice.cpp:sceSystemServiceGetDisplaySafeAreaInfo:1720: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitDone:2139: called [Lib.VideoOut] video_out.cpp:sceVideoOutSubmitFlip:144: bufferIndex = 1, flipMode = 1, flipArg = 0 [Render.Vulkan] renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 2 [Lib.NpManager] np_manager.cpp:sceNpCheckCallbackForLib:879: (STUBBED) called [Kernel.Vmm] memory_management.cpp:sceKernelVirtualQuery:97: called addr = 0x16cedc480, flags = 0x0 [Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0 [Lib.Net] net.cpp:sceNetEpollCreate:552: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollControl:547: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollDestroy:557: (STUBBED) called [Lib.SystemService] systemservice.cpp:sceSystemServiceGetDisplaySafeAreaInfo:1720: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitDone:2139: called [Lib.VideoOut] video_out.cpp:sceVideoOutSubmitFlip:144: bufferIndex = 2, flipMode = 1, flipArg = 0 [Render.Vulkan] renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 2 [Lib.NpManager] np_manager.cpp:sceNpCheckCallbackForLib:879: (STUBBED) called [Kernel.Vmm] memory_management.cpp:sceKernelVirtualQuery:97: called addr = 0x16cedc480, flags = 0x0 [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0 [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.Net] net.cpp:sceNetEpollCreate:552: (STUBBED) called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.Net] net.cpp:sceNetEpollControl:547: (STUBBED) called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitDone:2139: called [Lib.Net] net.cpp:sceNetEpollDestroy:557: (STUBBED) called [Lib.VideoOut] video_out.cpp:sceVideoOutSubmitFlip:144: bufferIndex = 0, flipMode = 1, flipArg = 0 [Lib.SystemService] systemservice.cpp:sceSystemServiceGetDisplaySafeAreaInfo:1720: called [Render.Vulkan] renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 2 [Kernel.Event] event_flag.cpp:sceKernelWaitEventFlag:148: called bitPattern = 0x1 waitMode = 0x12 [Lib.NpManager] np_manager.cpp:sceNpCheckCallbackForLib:879: (STUBBED) called [Kernel.Vmm] memory_management.cpp:sceKernelVirtualQuery:97: called addr = 0x16cedc480, flags = 0x0 [Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0 [Lib.Net] net.cpp:sceNetEpollCreate:552: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollControl:547: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollDestroy:557: (STUBBED) called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.SystemService] systemservice.cpp:sceSystemServiceGetDisplaySafeAreaInfo:1720: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitDone:2139: called [Lib.VideoOut] video_out.cpp:sceVideoOutSubmitFlip:144: bufferIndex = 1, flipMode = 1, flipArg = 0 [Render.Vulkan] renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 2 [Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0 [Lib.Net] net.cpp:sceNetEpollCreate:552: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollControl:547: (STUBBED) called [Lib.Net] net.cpp:sceNetEpollDestroy:557: (STUBBED) called [Lib.SystemService] systemservice.cpp:sceSystemServiceGetDisplaySafeAreaInfo:1720: called [Lib.NpManager] np_manager.cpp:sceNpCheckCallbackForLib:879: (STUBBED) called [Kernel.Vmm] memory_management.cpp:sceKernelVirtualQuery:97: called addr = 0x16cedc480, flags = 0x0 [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0

Description

it opens and runs and stays running, there is still no graphics or sound,

Screenshots

No response

Log File

shad_log.txt

DiverseBloom780 commented 3 months ago

you'll see that it says i edited it, but all i did was shorten down the error list cause the shad_log.txt was not showing

Crispy81 commented 6 days ago

v0.4 of the emulator now boots, but it does nothing after the Irrational Games screen.

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