Used emulator's version (only released versions are acceptable)
v0.2.0
Current status
Boots
Error
[Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0
[Lib.VideoOut] video_out.cpp:sceVideoOutGetFlipStatus:173: count = 337, processTime = 8990756, tsc = 111168286501625, submitTsc = 111168278571750, flipArg = 0, gcQueueNum = 2, flipPendingNum = 2, currentBuffer = 0
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitAndFlipCommandBuffers:2039: called [buf = 3]
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Render.Vulkan] tile_manager.cpp:TryDetile:393: Unsupported tiled image: B8G8R8A8Srgb (Display_MacroTiled)
[Render.Vulkan] renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 0
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureUpdatePrimitiveTouchRecognizer (nid: GgFMb22sbbI) called, returning zero to 0x90003d8c1
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureUpdateAllTouchRecognizer (nid: wPJGwI2RM2I) called, returning zero to 0x90003d8e8
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureGetTouchEventsCount (nid: h8uongcBNVs) called, returning zero to 0x90003d952
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureGetTouchEventsCount (nid: h8uongcBNVs) called, returning zero to 0x90003da62
[Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0
[Lib.VideoOut] video_out.cpp:sceVideoOutGetFlipStatus:173: count = 338, processTime = 9011943, tsc = 111168304249708, submitTsc = 111168296574666, flipArg = 0, gcQueueNum = 2, flipPendingNum = 2, currentBuffer = 1
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitAndFlipCommandBuffers:2039: called [buf = 0]
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Render.Vulkan] tile_manager.cpp:TryDetile:393: Unsupported tiled image: B8G8R8A8Srgb (Display_MacroTiled)
[Render.Vulkan] renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 0
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureUpdatePrimitiveTouchRecognizer (nid: GgFMb22sbbI) called, returning zero to 0x90003d8c1
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureUpdateAllTouchRecognizer (nid: wPJGwI2RM2I) called, returning zero to 0x90003d8e8
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureGetTouchEventsCount (nid: h8uongcBNVs) called, returning zero to 0x90003d952
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureGetTouchEventsCount (nid: h8uongcBNVs) called, returning zero to 0x90003da62
Description
Game boots to controller instruction screen, cannot pass it, touchpad doesn't react on touch nor pressing Space does anything.
Emulator doesn't crash so far.
Game Name
Resident Evil: Director's Cut
Game code
CUSA33877
Game version
v01.00
Used emulator's version (only released versions are acceptable)
v0.2.0
Current status
Boots
Error
[Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0
[Lib.VideoOut] video_out.cpp:sceVideoOutGetFlipStatus:173: count = 337, processTime = 8990756, tsc = 111168286501625, submitTsc = 111168278571750, flipArg = 0, gcQueueNum = 2, flipPendingNum = 2, currentBuffer = 0
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitAndFlipCommandBuffers:2039: called [buf = 3]
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Render.Vulkan] tile_manager.cpp:TryDetile:393: Unsupported tiled image: B8G8R8A8Srgb (Display_MacroTiled)
[Render.Vulkan] renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 0
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureUpdatePrimitiveTouchRecognizer (nid: GgFMb22sbbI) called, returning zero to 0x90003d8c1
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureUpdateAllTouchRecognizer (nid: wPJGwI2RM2I) called, returning zero to 0x90003d8e8
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureGetTouchEventsCount (nid: h8uongcBNVs) called, returning zero to 0x90003d952
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureGetTouchEventsCount (nid: h8uongcBNVs) called, returning zero to 0x90003da62
[Lib.Pad] pad.cpp:scePadSetVibration:490: scePadSetVibration called handle = 1 data = 0 , 0
[Lib.VideoOut] video_out.cpp:sceVideoOutGetFlipStatus:173: count = 338, processTime = 9011943, tsc = 111168304249708, submitTsc = 111168296574666, flipArg = 0, gcQueueNum = 2, flipPendingNum = 2, currentBuffer = 1
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitAndFlipCommandBuffers:2039: called [buf = 0]
[Lib.GnmDriver] gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Render.Vulkan] tile_manager.cpp:TryDetile:393: Unsupported tiled image: B8G8R8A8Srgb (Display_MacroTiled)
[Render.Vulkan] renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 0
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureUpdatePrimitiveTouchRecognizer (nid: GgFMb22sbbI) called, returning zero to 0x90003d8c1
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureUpdateAllTouchRecognizer (nid: wPJGwI2RM2I) called, returning zero to 0x90003d8e8
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureGetTouchEventsCount (nid: h8uongcBNVs) called, returning zero to 0x90003d952
[Core] stubs.cpp:CommonStub:42: Stub: sceSystemGestureGetTouchEventsCount (nid: h8uongcBNVs) called, returning zero to 0x90003da62
Description
Game boots to controller instruction screen, cannot pass it, touchpad doesn't react on touch nor pressing Space does anything. Emulator doesn't crash so far.
Screenshots
Log File
Resident Evil Director's Cut_v01.00.txt