Open StevenMiller123 opened 4 months ago
With emulator v0.2.0, the game now crashes with the following error:
[Debug] <Critical> memory_management.cpp:sceKernelBatchMap2:287: Unreachable code!
called: Unimplemented Operation = 4
No change to game status. Log: Crash Team Racing Nitro-Fueled log.txt
@georgemoralis on the "main" branch, sceKernelBatchMap2 is now fixed. On PR #556 there are improvements that allow all the PM4 to be parsed.
On a debug experimental build, with PR #556, combined with hacks to skip all shader failures, and ignoring exception throws (very unsafe, for experimentation only), Nitro Fueled can go in-game. Here is Oxide Station.
On v0.3.0, CUSA13795 regressed, and now crashes almost instantly on the following error:
[Debug] <Critical> memory.cpp:operator():568: Assertion Failed!
Mapping cannot fit inside free region: size = 0x20000000
Game status remains at nothing. shad_log.txt
That's not a regression, the official public builds never worked with NF. This game will not work in ShadPS4 until Geometry Shaders are implemented and recompiling. Also to fix the memory error, I just increased the size of the emu ram to bypass that
I'm aware the game was always at nothing, I kept testing for a reason. These reports are specifically for released builds, and in this case, it's pretty clear that the "nothing" produced in this newer build is an earlier crash than the "nothing" in v0.2.0.
v0.4.0 behaves identically to v0.3.0 shad_log.txt
CUSA14876 behaves the same, crashes the emulator on v0.4 and does nothing.
Game Name
Crash™ Team Racing Nitro-Fueled
Game code
CUSA13795
Game version
v1.00
Used emulator's version (only released versions are acceptable)
v0.1.0
Current status
Nothing
Error
The game crashes without any clear cause in the log.
Description
The game crashes instantly.
Screenshots
No response
Log File
Crash Team Racing Nitro-Fueled Log.txt