Open StevenMiller123 opened 2 months ago
With emulator v0.2.0, the game eventually crashes with the following error:
[Debug] <Critical> structured_control_flow.cpp:operator():832: Assertion Failed!
Shader translation has failed
Based on the log, it appears the game needs the following shader opcodes
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:443: Unknown opcode BUFFER_ATOMIC_ADD (1330, category = VectorMemory)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:443: Unknown opcode BUFFER_ATOMIC_SWAP (1328, category = VectorMemory)
No change in game status. Log: Dragon Ball FighterZ log.txt
Game Name
DRAGON BALL FighterZ
Game code
CUSA09072
Game version
v1.00
Used emulator's version (only released versions are acceptable)
v0.1.0
Current status
Nothing
Error
Hangs after calling sceKernelReserveVirtualRange and sceKernelBatchMap.
Description
The game hangs instantly, nothing is shown and there is no audio.
Screenshots
No response
Log File
DRAGON BALL FighterZ Log.txt