shadps4-emu / shadps4-game-compatibility

Shadps4 game compatibility
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CUSA01004 - Sleeping Dogs: Definitive Edition #613

Open Gabe205 opened 1 week ago

Gabe205 commented 1 week ago

Game Name

Sleeping Dogs: Definitive Edition

Game code

CUSA01004

Game version

v1.00

Used emulator's version (only released versions are acceptable)

v0.2.0

Current status

Boots

Error

[Kernel.Event] event_flag.cpp:sceKernelWaitEventFlag:148: called bitPattern = 0x1 waitMode = 0x11 [Kernel.Event] event_flag.cpp:sceKernelWaitEventFlag:148: called bitPattern = 0x1 waitMode = 0x1 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:141: returned -2147352560 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:141: returned -2147352560 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:141: returned -2147352560 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:100: called bitPattern = 0x1 waitMode = 0x1 [Kernel.Event] event_flag.cpp:sceKernelClearEventFlag:81: called [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:100: called bitPattern = 0x1 waitMode = 0x1 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:141: returned -2147352560 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:100: called bitPattern = 0x1 waitMode = 0x1 [Kernel.Event] event_flag.cpp:sceKernelWaitEventFlag:148: called bitPattern = 0x1 waitMode = 0x11 [Kernel.Pthread] thread_management.cpp:scePthreadJoin:1112: scePthreadJoin result = 0 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:100: called bitPattern = 0x1 waitMode = 0x1 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:100: called bitPattern = 0x1 waitMode = 0x1 [Kernel.Event] event_flag.cpp:sceKernelWaitEventFlag:148: called bitPattern = 0x1 waitMode = 0x12 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:141: returned -2147352560 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:141: returned -2147352560 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:141: returned -2147352560 [Kernel.Event] event_flag.cpp:sceKernelClearEventFlag:81: called [Kernel.Event] event_flag.cpp:sceKernelWaitEventFlag:148: called bitPattern = 0x3 waitMode = 0x1 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:100: called bitPattern = 0x1 waitMode = 0x1 [Kernel.Event] event_flag.cpp:sceKernelPollEventFlag:141: returned -2147352560

Description

Crashes after startup screen, seems to be spamming EventFlag errors. Game reaches main menu in WIP builds, but crashes after starting a new game with similar errors.

Screenshots

Sleeping Dogs DE

Log File

shad_log.txt

lemkyahamed commented 1 week ago

same issue for me, Crash when start new game

Gabe205 commented 4 days ago

on v0.3.0 it still crashes, but it gives me this error.

[Debug] liverpool.cpp:operator():558: Assertion Failed! Partially processed CCB

Log is attached. shad_log.txt