Open Graubek opened 4 months ago
You should add libSceNgs2.sprx in user/sys_modules/ might give better results
You should add libSceNgs2.sprx in user/sys_modules/ might give better results
[Lib.NetCtl] <Error> netctl.cpp:sceNetCtlCheckCallback:82: (STUBBED) called
[Lib.NpManager] <Error> np_manager.cpp:sceNpCheckCallback:873: (STUBBED) called
Used version v0.2.0
Log: shad_log.txt
Error:
[Core] <Error> stubs.cpp:CommonStub:42: Stub: sceRazorCpuFiberSwitch (nid: PAytDtFGpqY) called, returning zero to 0x91fffcd57
[Core] <Error> stubs.cpp:CommonStub:42: Stub: sceRazorCpuFiberSwitch (nid: PAytDtFGpqY) called, returning zero to 0x91fffcaf2
[Core] <Error> stubs.cpp:CommonStub:42: Stub: sceRazorCpuFiberSwitch (nid: PAytDtFGpqY) called, returning zero to 0x91fffcd57
[Core] <Error> stubs.cpp:CommonStub:42: Stub: sceRazorCpuFiberSwitch (nid: PAytDtFGpqY) called, returning zero to 0x91fffcaf2
[Core] <Error> stubs.cpp:CommonStub:42: Stub: sceRazorCpuFiberSwitch (nid: PAytDtFGpqY) called, returning zero to 0x91fffcd57
[Core] <Error> stubs.cpp:CommonStub:42: Stub: sceRazorCpuFiberSwitch (nid: PAytDtFGpqY) called, returning zero to 0x91fffcaf2
[Core] <Error> stubs.cpp:CommonStub:42: Stub: sceRazorCpuFiberSwitch (nid: PAytDtFGpqY) called, returning zero to 0x91fffcd57
In my end the current error in v0.2.0 is
[Tty] <Info> libkernel.cpp:ps4__write:210: ERROR(FIOS2): SCE_FIOS_ERROR_UNIMPLEMENTED / sceFiosArchiveGetMountBufferSize
Tested on 0.3.0 Has good performance but is missing text and character models https://github.com/user-attachments/assets/9aabc6c0-2c93-4fb0-81a5-626df07f7cc6 shad_log.txt
Status should be "Ingame"
Workaround for missing text:
libSceFontFt.sprx
and libSceFreeTypeOt.sprx
into "sce_module" game folder.Loading a save file make the emulator crash: (during loading screen, a few seconds after pressing "continue" and choosing a savefile) shad_log.txt
[Debug] <Critical> texture_cache.cpp:ResolveDepthOverlap:102: Unreachable code!
Used Version v0.3.0
Current Status: Ingame shad_log.txt
Only issue I see, aside from needing font work arounds is the game will inconsistently crash on loading a save requiring several restarts until it works.
Workaround for missing text:
- Add
libSceFontFt.sprx
andlibSceFreeTypeOt.sprx
into "sce_module" game folder.
Doesn't work on v0.4.1-b7fe085
On v0.4 you also need to add libSceFont.sprx
into "sce_module" game folder
Works flawless on v. 0.4.0
... Try to load a savefile
Le ven. 1 nov. 2024 à 11:40, b34c0n5 @.***> a écrit :
Works flawless on v. 0.4.0 image.png (view on web) https://github.com/user-attachments/assets/e893f5e4-d8d4-4930-9c7c-ff9112ce0048
— Reply to this email directly, view it on GitHub https://github.com/shadps4-emu/shadps4-game-compatibility/issues/75#issuecomment-2451670639, or unsubscribe https://github.com/notifications/unsubscribe-auth/AZVYVBXPM7FOPAZDH2RSMKLZ6NLAVAVCNFSM6AAAAABKKCCLRCVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDINJRGY3TANRTHE . You are receiving this because you commented.Message ID: @.***>
Please help me figure out the issue. Tell me what I'm doing wrong or what I didn't do.
Build v0.4.1 WIP main 0b015da
(yes 0.4.1, not 0.4.0, but what's the point if 0.3.0 has the status "ingame").
I started the game for the first time, but it didn't start. (like without an error, but the log stopped). I opened the shad_log and saw the lines:
[Loader]
emulator.cpp:LoadSystemModules:306: Can't Load libSceNgs2.sprx switching to HLE [Loader] emulator.cpp:LoadSystemModules:306: Can't Load libSceFiber.sprx switching to HLE [Loader] emulator.cpp:LoadSystemModules:306: Can't Load libSceLibcInternal.sprx switching to HLE [Loader] emulator.cpp:LoadSystemModules:306: Can't Load libSceDiscMap.sprx switching to HLE [Loader] emulator.cpp:LoadSystemModules:306: Can't Load libSceRtc.sprx switching to HLE
I then thought that the game might need modules, so I threw in 13 module files in user/sys_modules/ (There were so many of them, it seems). I started the game, it worked, but I see such a window.
I read that also need to add libSceFont.sprx
into "sce_module" game folder.
I did it, but there are no changes.
I read on and see a comment that says needs to be added libSceFontFt.sprx
(not a libSceFont.sprx
?) and libSceFreeTypeOt.sprx
into "sce_module" game folder.
There are no such files among my modules, then where did they come from? It put me in a stupor.
Just give me a hint of what information I missed or what I misunderstood.
You have to dump them from your ps4
You have to dump them from your ps4
Understood. Thank you.
Edit:
I added libSceFontFt.sprx
and libSceFreeTypeOt.sprx
into "sce_module" game folder, but for some reason it didn't help.
Then I added libSceFont.sprx
to them, and after that everything was fixed.
Used Version 0.4.0
I've been testing this game, I've reached Episode 13: Kids Just Don't Understand, but couldn't load a save game anymore. Encountered several issues, loading a game doesn't always work and the game crashes often when fighting Nevi.
Log load game crash
[Debug]
Log Nevi battle crash
[Debug]
I've been facing the savefile loading issue as well, I hope these logs help, one is of a savefile failing to load and the other one is of the same savefile succeeding to load.
Filed loading: shad_log_GRR_save_load_fail.txt
Successful loading (It may have 2~3 failed loadings but the last one is a successful load of the savefile. In the last one I loaded the savefile opened the menu exited the game and then exited ShadPS4): shad_log_GRR_save_load_succeed.txt
I'm playing on Fedora Linux 41, with and Nvidia graphics (3070 laptop GPU) card and an AMD CPU (AMD Ryzen™ 9 5900HX with Radeon™ Graphics × 16). The version of the emulator is v0.4.1 WIP (Revision https://github.com/shadps4-emu/shadPS4/commit/7ab851592bca44c27e5c6a8f86d50361199b7082. Which is in the logs but I might as well make it clear).
azurefan01
Mind sharing the gamefile as well?
@b34c0n5 Not at all, here you go! Sorry for the delay, I haven't been home these days so I couldn't get the savefile
Here it is, better than before, this time I got the savefile to load and to failt loading first try! Filed loading: shad_log_GRR_save_load_fail.txt
Successful loading (I loaded the savefile opened the menu exited the game and then exited ShadPS4): shad_log_GRR_save_load_succeed.txt
Savefile: SAVEDATA02.zip
Game Name
Gravity Rush™ Remastered
Game code
CUSA01113
Game version
v1.00
Used emulator's version (only released versions are acceptable)
v0.1.0
Current status
Nothing
Error
Description
After starting the game, a black screen appears. The emulator does not crash, but the log file can reach skyrocketing sizes if you don't shut down the emulator quickly
Screenshots
No response
Log File
shad_log.txt