Used emulator's version (only released versions are acceptable)
0.3.0
Current status
Menus
Operating System
Windows
Error
[Lib.Pad] pad.cpp:scePadResetLightBar:392: (STUBBED) called
[Lib.VideoOut] video_out.cpp:sceVideoOutSetFlipRate:109: called
[Core] stubs.cpp:CommonStub:42: Stub: sceVideoOutSetWindowModeMargins (nid: MTxxrOCeSig) called, returning zero to 0x9004ca3af
Description
Game boots and gets to menus, insane flashing vertex explosions fill the whole screen and the text is corrupted but the menus do function. On the v0.3.0 release of shad, the game crashes when loading or creating a save file.
However on v0.3.1 WIP build of shad it loads in game and you can run around, still with the vertex explosions filling the screen.
Game Name
Lego Marvel Super Heroes 2
Game code
CUSA08476
Game version
1.00
Used emulator's version (only released versions are acceptable)
0.3.0
Current status
Menus
Operating System
Windows
Error
[Lib.Pad] pad.cpp:scePadResetLightBar:392: (STUBBED) called
[Lib.VideoOut] video_out.cpp:sceVideoOutSetFlipRate:109: called
[Core] stubs.cpp:CommonStub:42: Stub: sceVideoOutSetWindowModeMargins (nid: MTxxrOCeSig) called, returning zero to 0x9004ca3af
Description
Game boots and gets to menus, insane flashing vertex explosions fill the whole screen and the text is corrupted but the menus do function. On the v0.3.0 release of shad, the game crashes when loading or creating a save file. However on v0.3.1 WIP build of shad it loads in game and you can run around, still with the vertex explosions filling the screen.
Screenshots
Log File
shad_log.txt