Regarding previous question, portraits (left, right, embedded) and combat glow seem to be working correctly:
Only weird interaction is with drag mode where powerbar is offset from player drag frame, but that is to be expected because this is an offset option:
And another interaction with UnitFrame Spacing which is kinda duplicating Y offset but you have to see it to understand it.
Again, sorry for opening a new PR had some issues with users on my side, this is the correct fork/branch for reviewing changes when you find the time in a couple of weeks.
Re-opened https://github.com/shagu/pfUI/pull/1312 after fixing github users and doing more in-depth testing.
To allow more freedom with powerbar position:![image](https://github.com/user-attachments/assets/61a85cee-8edc-4dbf-abf1-5bf7b0f72578)
Regarding previous question, portraits (left, right, embedded) and combat glow seem to be working correctly:![image](https://github.com/user-attachments/assets/6d142be0-1695-4a3c-b338-ae0022142091)
Only weird interaction is with drag mode where powerbar is offset from player drag frame, but that is to be expected because this is an offset option:
And another interaction with UnitFrame Spacing which is kinda duplicating Y offset but you have to see it to understand it.
Again, sorry for opening a new PR had some issues with users on my side, this is the correct fork/branch for reviewing changes when you find the time in a couple of weeks.