See dEQP.functional.state_query.rbo.renderbuffer_component_size_depth
We must support 32-bit depth buffers for ES3, instead of forcing 24 bit depth
for every use case. Ideally we could map ES3 formats to D3D11 depth formats,
and use the specified precision. We should maintain the functionality for D3D9
to keep that back-end as it is now.
Original issue reported on code.google.com by jmad...@chromium.org on 7 Jan 2014 at 6:33
Original issue reported on code.google.com by
jmad...@chromium.org
on 7 Jan 2014 at 6:33