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EXT_disjoint_timer_query #657

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
The ANGLE_timer_query has been deprecated from the ES specification and has 
been replaced by EXT_disjoint_timer_query.

ES 2.0 spec: 
http://www.khronos.org/registry/gles/extensions/EXT/EXT_disjoint_timer_query.txt
WebGL spec: 
http://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query/

D3D9 disjoint queries: 
http://msdn.microsoft.com/en-us/library/windows/desktop/bb147308(v=vs.85).aspx
D3D11 disjoint queries: 
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476191(v=vs.85).aspx

Chrome: https://code.google.com/p/chromium/issues/detail?id=345227
Firefox: https://bugzilla.mozilla.org/show_bug.cgi?id=974832
Webkit: https://bugs.webkit.org/show_bug.cgi?id=129090

Original issue reported on code.google.com by c...@chromium.org on 21 May 2014 at 3:37

GoogleCodeExporter commented 9 years ago
Issue 142 has been merged into this issue.

Original comment by c...@chromium.org on 21 May 2014 at 3:39

GoogleCodeExporter commented 9 years ago
EXT_disjoint_timer query is desperately needed. Measuring performance by way of 
FPS is completely unusable, as it mostly just boils down to 3 answers, 15fps, 
30fps or 60fps. Programmers can't measure their WebGL programs, and hence they 
cannot optimize them. This is extremely bad.

Original comment by pyalot@gmail.com on 18 Jul 2014 at 4:07

GoogleCodeExporter commented 9 years ago
I'd like to add this to my plate of things to tackle. If someone urgently needs 
this and wants to work on it, feel free to snag.

Original comment by jmad...@chromium.org on 10 Mar 2015 at 7:41

GoogleCodeExporter commented 9 years ago

Original comment by jmad...@chromium.org on 10 Mar 2015 at 7:43