What steps will reproduce the problem?
Create a buffer, load some data into it.
Increase the size of the buffer.
Upload more data to it using map/unmap.
Read back the data using map/unmap and check that it matches the original.
The data will not match.
Buffer11::getLatestBufferStorage() fails to resize the buffer hence ANGLE uses
a D3D buffer which is too small for the content.
Original issue reported on code.google.com by Gregory....@imgtec.com on 27 Jan 2015 at 4:34
Original issue reported on code.google.com by
Gregory....@imgtec.com
on 27 Jan 2015 at 4:34