Open GoogleCodeExporter opened 9 years ago
There are two issues because of which all the texturesize() tests are failing:
1. Wrong variant of GetDimension function is being used in some cases and
because of which following tests are failing (this is the reason 1 of 2 errors):
dEQP-GLES3.functional.shaders.texture_functions.texturesize.usamplercube_*
dEQP-GLES3.functional.shaders.texture_functions.texturesize.isamplercube_*
I will push a patch fixing this soon.
2. All the tests are failing because of texturesize() returning unexpected
value when LOD base is non zero. texturesize() gets the size using DirectX's
GetDiamensions which is capable of returning texture dimensions for different
mip levels but it doesn't look to be considering non-zero LOD base.
Original comment by apat...@nvidia.com
on 2 Mar 2015 at 1:35
Just did a quick search on GL_TEXTURE_BASE_LEVEL in angle issues and found a
old bug related to #2 in last comment:
https://code.google.com/p/angleproject/issues/detail?id=596
Original comment by apat...@nvidia.com
on 2 Mar 2015 at 1:43
Original issue reported on code.google.com by
apat...@nvidia.com
on 27 Feb 2015 at 12:28