Closed GoogleCodeExporter closed 9 years ago
Original comment by dan...@transgaming.com
on 14 Dec 2010 at 5:31
Attachments:
Original comment by dan...@transgaming.com
on 15 Dec 2010 at 4:42
Would love to see VTF in ANGLE, would make for some excellent particle / N-body
projects!
Original comment by mike.c...@gmail.com
on 21 Mar 2011 at 8:34
Original comment by dan...@transgaming.com
on 23 Mar 2011 at 8:58
Original comment by dan...@transgaming.com
on 23 Mar 2011 at 8:58
Original comment by nicolas....@gmail.com
on 22 Apr 2011 at 1:27
Original comment by nicolas....@gmail.com
on 1 May 2011 at 9:52
I have a set of patches for this that pass the OpenGL ES 2.0 conformance test
suite, renders the 'DisplacementMap' sample of the PowerVR SDK, and runs
http://steveharoz.com/public/webgl/ with 'Geometry'.
If anyone knows of some other applications/samples that use VTF, or can make
one (or knows someone who can make one), that would be very useful for testing.
Thanks!
Original comment by nicolas....@gmail.com
on 5 May 2011 at 2:22
Nice! Here are a couple more demos to test:
http://www.ibiblio.org/e-notes/webgl/gpu/n-toy.html
http://codeflow.org/entries/2011/apr/11/advanced-webgl-part-1/demo/
Original comment by steve.ha...@gmail.com
on 5 May 2011 at 3:30
Excellent, thank you! A couple more:
http://www.ibiblio.org/e-notes/webgl/gpu/big_wave.htm (this one uses
OES_texture_float too, so is a good test of the combination of these extensions)
http://spidergl.org/example.php?id=8
Original comment by kbr@chromium.org
on 5 May 2011 at 6:43
Here is a cloth simulation demo by Petros @petrosagg Aggelatos from my team
(Kamibu) which uses texture lookups in the vertex shader:
http://petros.kamibu.com/files/cloth/
Original comment by diony...@gmail.com
on 7 May 2011 at 3:44
webgl bench has a VTF test case: http://webgl-bench.appspot.com
Original comment by thatcher...@gmail.com
on 8 May 2011 at 8:15
All links marked by [EXT2] at
http://www.ibiblio.org/e-notes/webgl/gpu/contents.htm
[EXT+2] uses OES_texture_float too
Original comment by demidove...@gmail.com
on 10 May 2011 at 3:39
Support for VTF has been implemented in r635 - r645.
Thanks all for the many test apps. Aside from those which don't run due to
other reasons, VTF support appears robust and makes for some pretty demos!
Please note that the current Chrome build's shader validator incorrectly
doesn't recognize the VTF functions if you don't have a DirectX 10 graphics
card. Instead it should recognize them but report that the number of supported
samplers is exceeded. This was fixed in the compiler code but will require a
new Canary build to report the proper error message.
Original comment by nicolas....@gmail.com
on 11 May 2011 at 4:09
Some of these demos also revealed a depth test bug. This got fixed in r634.
Original comment by Nicolas....@gmail.com
on 11 May 2011 at 4:26
It seems that chrome 13.0.766.0 (at least) has these changes picked up now.
Closing.
Original comment by dan...@transgaming.com
on 16 May 2011 at 10:40
Original issue reported on code.google.com by
dan...@transgaming.com
on 14 Dec 2010 at 5:30