After #60 we can provide platform-specific decoders. This allows us to avoid using FFmpeg on iOS since we can just use the system decoders directly. This can reduce the size of the binary and reduce our dependency on FFmpeg. This may also allow us to get hardware/OS decoding on simulators since FFmpeg doesn't support that right now.
After #60 we can provide platform-specific decoders. This allows us to avoid using FFmpeg on iOS since we can just use the system decoders directly. This can reduce the size of the binary and reduce our dependency on FFmpeg. This may also allow us to get hardware/OS decoding on simulators since FFmpeg doesn't support that right now.