Closed Wayne-Morgan closed 8 months ago
@Wayne-Morgan are you interested on send a PR to fix it? Thanks!
@Wayne-Morgan are you interested on send a PR to fix it? Thanks!
Hi @avelad. Sorry I don't think I have the time to investigate this right now.
Have you read the FAQ and checked for duplicate open issues? Yes
If the problem is related to FairPlay, have you read the tutorial?
N/A
What version of Shaka Player are you using? 4.4.2
Can you reproduce the issue with our latest release version? Yes
Can you reproduce the issue with the latest code from
main
? Reproducible on demoAre you using the demo app or your own custom app? both
If custom app, can you reproduce the issue using our demo app? yes
What browser and OS are you using? Windows Chrome
For embedded devices (smart TVs, etc.), what model and firmware version are you using?
What are the manifest and license server URIs? Live DASH, e.g. https://storage.googleapis.com/shaka-live-assets/player-source.mpd https://livesim2.dashif.org/livesim2/utc_head/testpic_2s/Manifest.mpd
What configuration are you using? What is the output of
player.getConfiguration()
? Default on demoWhat did you do? Play live dash pause or seek back a little from live edge set a trickPlay > 1 wait for playback to catch up to live
Seek back near the start of the seekable range set a trickPlay < 0 wait for playback to get to start of seekable range
What did you expect to happen? When trickplay gets to live edge, cancel the trickplay When trickplay gets to start of seekable range, cancel the trickplay as specified here
What actually happened? Upon getting close to the live edge, the player would buffer for a while then continue playing at the faster rate Upon getting close to the start of the seekable range, the player would seek forward, and then continue with the backward trickPlay
Jumping forward 5.05700046767015 seconds to catch up with the seek range.