Open GoogleCodeExporter opened 8 years ago
A small correction to the subject line, it should have said "load" instead of
"lead".
Original comment by shin...@gmail.com
on 23 Dec 2011 at 6:02
Correction to this answer:
What is the expected output? What do you see instead?
I expect the image to be loaded into the canvas, instead I see and I get a
javascript error on line 24. Like 24 has too many instructions and I can't find
the exact place.
It should have said:
I expect the image to be loaded into the canvas, instead I see nothing and I
get a Javascript Error on line 24. Line 24 has too many instructions and I
can´t find the exact place.
Original comment by shin...@gmail.com
on 23 Dec 2011 at 6:04
Attachments:
Could you show me the code you wrote? I wrote the attached sample code, and it
worked without problem.
Original comment by revu...@gmail.com
on 11 Jan 2012 at 3:13
Attachments:
Hi,
I have the same issue.
Steps to reproduce:
1. drawImage into the canvas
2. retrieve basde64-encoded image by toDataURL function
3. try to drawImage(), image's src equals to retrieved data
Result: I see nothing
Expected result: I have to see the image
Original comment by victor.p...@gmail.com
on 27 Feb 2013 at 4:05
As additional to the previous comment,
It looks like that flashCanvas base64-encode works incorrect...
Original comment by victor.p...@gmail.com
on 27 Feb 2013 at 4:13
Or,
the problem is in length of encoded image.
Try the image in attached file (base64 encoded).
Original comment by victor.p...@gmail.com
on 27 Feb 2013 at 4:21
Attachments:
IE8 only supports data URIs smaller than 32KB.
To avoid this restriction, you should write your code in the following way.
http://flashcanvas.net/docs/issues
Original comment by revu...@gmail.com
on 6 Mar 2013 at 2:33
Original issue reported on code.google.com by
shin...@gmail.com
on 23 Dec 2011 at 6:02