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shapeshiftingrabbits
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mvp-top-down-shooter
Top-down shooter MVP
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Create a blank character prefab, and make the enemy prefabs and player prefabs variants of it
#70
LaurieTrichet
opened
5 years ago
0
Add invisible walls
#69
LaurieTrichet
opened
5 years ago
0
Control enemy population
#68
LaurieTrichet
opened
5 years ago
0
Add `[RequireComponent (typeof (T))]` where scripts need an attached component to exist
#67
LaurieTrichet
opened
5 years ago
0
Use a single enemy game object
#66
LaurieTrichet
opened
5 years ago
0
Enemies are blurry when player moves.
#65
LaurieTrichet
opened
5 years ago
0
Improve player light so it looks good while in lower quality setting.
#64
LaurieTrichet
opened
5 years ago
0
Avoid collisions of bullets between themselves
#63
LaurieTrichet
opened
5 years ago
0
Improve mouse and keyboard controls. Seems like mouse position is not represented by the direction of the light sometimes.
#62
LaurieTrichet
opened
5 years ago
0
Re-test game pad control
#61
LaurieTrichet
opened
5 years ago
1
Restructure scripts for assemblies
#60
rafaelgonzalez
closed
5 years ago
0
fix anchor, now is left aligned
#59
LaurieTrichet
closed
5 years ago
1
add a label in development mode to display fps
#58
LaurieTrichet
closed
5 years ago
0
Faster zombies
#57
rafaelgonzalez
closed
5 years ago
0
Score Text not aligned
#56
LaurieTrichet
opened
5 years ago
0
Score is not aligned to the left of the screen when running the game from build and run.
#55
LaurieTrichet
opened
5 years ago
0
Game looks low quality when built for window.
#54
LaurieTrichet
closed
5 years ago
0
Fix game over screen being discarded too fast after game over
#53
LaurieTrichet
closed
5 years ago
0
Introduce different zombie movement speeds
#52
rafaelgonzalez
opened
5 years ago
0
Display fps in a debug mode.
#51
rafaelgonzalez
closed
5 years ago
0
Fix game over screen not showing when dying.
#50
rafaelgonzalez
closed
5 years ago
1
Setup unit test for the project
#49
LaurieTrichet
closed
5 years ago
0
Update Unity to version 2018.3.0b6
#48
rafaelgonzalez
closed
5 years ago
0
Consider looking into Asset Forge
#47
rafaelgonzalez
opened
7 years ago
0
Use Rx
#46
LaurieTrichet
opened
7 years ago
6
Setup Build Pipeline
#45
LaurieTrichet
opened
7 years ago
1
Write unit tests for existing code
#44
LaurieTrichet
opened
7 years ago
8
Feature/Enemy ragdoll
#43
rafaelgonzalez
closed
7 years ago
1
Use c#7 to get optional operator. (Could reduce the number of crashes)
#42
LaurieTrichet
opened
7 years ago
0
Feature/game over
#41
LaurieTrichet
closed
7 years ago
0
Feature/player health
#40
LaurieTrichet
closed
7 years ago
1
Game Over
#39
LaurieTrichet
closed
7 years ago
2
Update project to Unity 5.6.1f1
#38
rafaelgonzalez
closed
7 years ago
0
Ragdoll enemies on death
#37
rafaelgonzalez
closed
7 years ago
1
Remove unnecessary "using" directives
#36
rafaelgonzalez
closed
7 years ago
0
Update script files indentation to spaces
#35
rafaelgonzalez
closed
7 years ago
0
Fix Horizontal & Vertical axes not returning same values between keyboard & gamepad
#34
rafaelgonzalez
closed
7 years ago
1
Improve keyboard controls
#33
rafaelgonzalez
closed
7 years ago
0
Implement keyboard & mouse controls
#32
rafaelgonzalez
closed
7 years ago
0
Implement keyboard & mouse controls
#31
rafaelgonzalez
closed
7 years ago
0
Rename scripts to better express their intent
#30
rafaelgonzalez
closed
7 years ago
0
Clean up script names to better describe their purpose
#29
rafaelgonzalez
closed
7 years ago
0
Fix missed collisions between bullets and enemies
#28
rafaelgonzalez
closed
7 years ago
0
Fix missed collisions between bullets and enemies
#27
rafaelgonzalez
closed
7 years ago
0
Eject bullet casings out of gun after shooting
#26
rafaelgonzalez
closed
7 years ago
0
Remove consuming Debug.Log call
#25
rafaelgonzalez
closed
7 years ago
0
Import project into Unity 5.5.1f1
#24
rafaelgonzalez
closed
7 years ago
0
Update project to Unity 5.4.1
#23
rafaelgonzalez
closed
7 years ago
0
Enable Unity cloud builds
#22
rafaelgonzalez
closed
8 years ago
0
Remove unused meta file
#21
rafaelgonzalez
closed
8 years ago
0
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