It turns out the what was causing games to get stuck in queue was that a link used for determining the md5sum and file size for a download was used twice, even though these links only allow a single use. I've updated the code and added a fileinfo class. This should solve #484
Checklist
[x] CHANGELOG.md was updated (format: - Change made (thanks to github_username))
Description
It turns out the what was causing games to get stuck in queue was that a link used for determining the md5sum and file size for a download was used twice, even though these links only allow a single use. I've updated the code and added a fileinfo class. This should solve #484
Checklist