Closed sueds closed 8 years ago
Hi,
I cannot read the data properly from a rendertarget either using datastream or using an pointer to cast to a vector4.
I tried the same operation with a bgra texture and color and it works. Is there a way to read a pixel from a a 32 bit texture ?
Hi,
I cannot read the data properly from a rendertarget either using datastream or using an pointer to cast to a vector4.
I tried the same operation with a bgra texture and color and it works. Is there a way to read a pixel from a a 32 bit texture ?