Closed bryaan closed 5 years ago
4.2.0-ci259
Trying to compile the MiniCube.fx shader
struct VS_IN { float4 pos : POSITION; /* float4 col : COLOR; */ }; struct PS_IN { float4 pos : SV_POSITION; /* float4 col : COLOR; */ }; float4x4 worldViewProj; PS_IN VS(VS_IN input) { PS_IN output = (PS_IN)0; output.pos = mul(input.pos, worldViewProj); //output.col = input.col; return output; } float4 PS(PS_IN input) : SV_TARGET { //return vec4(1.0, 0.0, 0.0, 1.0); return float4(1.0f, 0.0f, 0.0f, 1.0f); //return input.col; }
var vertexShaderByteCode = ShaderBytecode.CompileFromFile(baseDir + "Models/Minicube.fx", "VS", "vs_4_0");
And on this compilation command get failure of:
"System.IndexOutOfRangeException: 'Index was outside the bounds of the array.'"
4.2.0-ci259
Trying to compile the MiniCube.fx shader
var vertexShaderByteCode = ShaderBytecode.CompileFromFile(baseDir + "Models/Minicube.fx", "VS", "vs_4_0");
And on this compilation command get failure of:
"System.IndexOutOfRangeException: 'Index was outside the bounds of the array.'"