Open SurduseSunil opened 6 years ago
I am trying to use UICompositeManipulator3D in WPF SharpDx. It always gets created at the center of the ViewPort3DX.
I need to draw a 3D box and UICompositeManipulator3D togather and bind manipulator to the box.
In helix there was property called Position was available to set the location of the manipulator.
How I can do the same in SharpDx??
I think this should be post under HelixToolkit repo
I am trying to use UICompositeManipulator3D in WPF SharpDx. It always gets created at the center of the ViewPort3DX.
I need to draw a 3D box and UICompositeManipulator3D togather and bind manipulator to the box.
In helix there was property called Position was available to set the location of the manipulator.
How I can do the same in SharpDx??