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How to change default position of UICompositeManipulator3D in SharpDx #1023

Open SurduseSunil opened 6 years ago

SurduseSunil commented 6 years ago

I am trying to use UICompositeManipulator3D in WPF SharpDx. It always gets created at the center of the ViewPort3DX.

I need to draw a 3D box and UICompositeManipulator3D togather and bind manipulator to the box.

In helix there was property called Position was available to set the location of the manipulator.

How I can do the same in SharpDx??

holance commented 6 years ago

I think this should be post under HelixToolkit repo