Open QuantumDeveloper opened 9 years ago
I am trying to compile and use test skybox shader, but Icode if failing with E_FAIL/unspecified error when I am trying to get pass sugnature.
Here is my code:
var skyboxByteCode = ShaderBytecode.CompileFromFile(@"Content\Effects\SkyboxEffect.fx", "fx_5_0", ShaderFlags.IeeeStrictness | ShaderFlags.OptimizationLevel2); var skyboxEffect = new Effect(GraphicsDevice, skyboxByteCode); pass = customEffect.GetTechniqueByName("Skybox").GetPassByIndex(0); var sign = pass.Description.Signature;
Code is failing on that line:
var sign = pass.Description.Signature;
Here is my shader code:
matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; TextureCube skyboxTexture; SamplerState skyBoxSampler; struct VertexShaderInput { float4 position : SV_POSITION; float4 color: COLOR; float3 normal : NORMAL; float2 tex : TEXCOORD0; float4 tan : TANGENT; }; struct VertexShaderOutput { float4 position : SV_POSITION; float4 color: COLOR; float3 normal : NORMAL; float3 tex : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); output.tex = float3(input.tex, 0); return output; } float4 PixelShaderFunction(VertexShaderOutput input) : SV_TARGET { return skyboxTexture.Sample(skyBoxSampler, input.tex); /*GrayScale shader float4 Color = skyboxTexture.Sample(skyBoxSampler, input.TextureCoordinate); Color.xyz = dot(Color.xyz, float3(0.3, 0.59, 0.11)); return Color; */ } technique Skybox { pass Pass0 { SetVertexShader(CompileShader(vs_4_0, VertexShaderFunction())); SetPixelShader(CompileShader(ps_4_0, PixelShaderFunction())); } }
As far as it is compiling without errors, I suppose, shader is OK, but I cannot understand why I cannot get it signature when another simзle shader for Texture2D is working correctly?
P.S. I am using latest binaries alpha 002
I am trying to compile and use test skybox shader, but Icode if failing with E_FAIL/unspecified error when I am trying to get pass sugnature.
Here is my code:
Code is failing on that line:
Here is my shader code:
As far as it is compiling without errors, I suppose, shader is OK, but I cannot understand why I cannot get it signature when another simзle shader for Texture2D is working correctly?