Hi,
I have a project with SharpDX render and now would like to call native DirectX methods.
My first step is to load textures with WIC/DDSTextureLoader from DirectXTex so what I did:
1) Add Windows Runtime Component (Universal Windows) to the solution.
2) Include DDS/WICTextureLoader.h/cpp to the project
3) Create new component class:
Hi, I have a project with SharpDX render and now would like to call native DirectX methods. My first step is to load textures with WIC/DDSTextureLoader from DirectXTex so what I did:
1) Add Windows Runtime Component (Universal Windows) to the solution. 2) Include DDS/WICTextureLoader.h/cpp to the project 3) Create new component class:
4) In my C# project call it as below:
And my question is I miss something or did something wrong call or use? Or is any better way to interop?
Thank you in advance.
Best regards, Denis