Closed AhmedX6 closed 7 years ago
This is not a good place to ask question about the Direct3D API. You should try either on https://www.gamedev.net/forum/10-directx-and-xna/ or https://gamedev.stackexchange.com/
But bear in mind that if you are trying to use such a low level API, you will need to learn a bit more the Direct3D API and/or how to perform image manipulation in memory and/or use an existing library to do this, otherwise it is going to be difficult to get any help on a forum.
Hello, I'm posting there an issue I'm facing from a long time.. There is no documentation. Hope you will help me heartily as I am stuck for a long time now. I would like to scale a
D3D11Texture2D
to make it smaller. I'm usingAcquireNextFrame
to get an output of my desktop but it's on FullHD resolution. I just want to scale the texture because I need then to send the buffer over network. I'm on MFC Application and C++. Here is my code :Thank you very much for your help.