Closed amerkoleci closed 6 years ago
This fixes also https://github.com/MonoGame/MonoGame/issues/5986
The build is failing, could you have a look?
Strange, seams tha appveyor cannot resolve uap10.0 target, can there be any settings?
I updated uwp platform to 10.0.14393.0
Locally I can build without issues.
error MSB4057: The target "Pack" does not exist in the project.
Fixed now
Fixes also the native effects dlls path, see #941
I would prefer that you remove 7dcca8b as part of this PR. The reason is that I didn't want Direct3D12 to follow the previous legacy API (that inherited from the SlimDX decisions) and wanted them to be much closer to the underlying C++ code. That's why there is little manual code written for Direct3D12 and I would like to keep it like this.
In the future, If you could split the PR per issue addressed, it would help to let them go through more easily (specially when they are independent)
I will revert the commit, i know but as i coded I saw the issue and decided to fix it :) but will submit separated PR in future
Should be good now
Thanks!
Geneate xml documentation only when compling in Release. Update Microsoft.NETCore.UniversalWindowsPlatform to 5.4.0. Remove not needed netcoreapp1.0 target framework. Cleanup some macro to use WINDOWS_UWP instead of STORE_APP. XAudio fix desktop Version 2.7 on non UWP platform. Direct3D12 some documentation improvements and some helper logic.