Open SharinganShuriken opened 6 years ago
These sort of questions are probably best posed on Gamedev.stackexchange.com or gamedev.net.
From what I can see in your code, you're actually setting the matrix with an array of 3x3 identity matrices. Suggestion, test firstly
effectMatrixVariable.SetMatrix
I believe what you probably need to do is
effectMatrixVariable.SetMatrix
Hello,
like the title say, i want to send my matrix3x3 array to my shader but everytime i get an exception: "ivalid matrix size: Must be 64 bytes, 16 float"
If i understand this right, he wants always a matrix4x4.
Is this a bug or do i make samething wrong?
Heres my code: ` List list = new List();
list.Add(Matrix3x3.Identity);
list.Add(Matrix3x3.Identity);
list.Add(Matrix3x3.Identity);
Greets Benjamin