Open Xisrith opened 3 years ago
Can you elaborate on how this is different from how it currently is a little more? Today, when you reach mid-screen, the screen moves, and the player remains stationary until the upward velocity drops below 0, then the player falls and the screen stops moving.
Are you suggesting just add a background image (like clouds or something)?
I'm talking about scrolling the screen horizontally, instead of warping the player to the other side when they reach an x boundary
so that the player stays (mostly) in the middle of the screen's x bounds
Ahh I see. The reason it's the way it is today is in honor of Squid Jump (the mini-game on the Wii U). I'll consider the idea and play with it, but will likely stick to the wrapping concept (it allows for interesting mechanics like jumping to platforms you normally could not reach).
That's fair I never played that game. In this context I don't mean to expand the play space but to duplicate the existing space so that mechanically its the same thing, but its hard to explain. If I have free time I might look at taking a swing at it
I think it would be cool if the player stayed in the middle (maybe with some minor lerping for smoothness) and it was the background that scrolled.
I imagine this could be done by having a 3 copies of the screen horizontally and then teleporting them from off screen to the opposite side when the player scrolls too far. Gameplay wise it would be identical (player moving beyond x boundary wraps) but imo would be less visually jarring.