Open b23prodtm opened 8 years ago
Yes. However I cannot commit to a timeframe. BTW, writing a wrapper is quite simple: please take a look at project vJoy, I think the file is called Wrapper.cs
I decided to adapt the xBoxInterface to a Cpp /CLR wrapper, as I read about coding CLI to C#/.NET/... requirements. I pulled a "Xbox branch". Made some adjustments : Xbox-CLR-wrapper branch, I can already use it in MFIGamepadFeeder. But the driver is not correctly installed. I'm now on building the vJoy driver with VS2015 on W10. ... posted a new issue..
@b23prodtm I have no ability to help you with your issue, but why did you post that error log in an issue asking about C# wrappers? It would make more sense to open a new issue.
@b23prodtm I lost you. Why would you like to compile vJoy? The driver is being used by thousands of users and is cross-signed. I think you are wasting your time
I would like to test it in a whole . that's all about compiling a MFI driver. Because I also wonder if the compiler was able to assembly both my interface, the driver implementation with Mfi feeder merged... Envoyé de mon iPhone
Le 20 août 2016 à 21:34, Shaul notifications@github.com a écrit :
@b23prodtm I lost you. Why would you like to compile vJoy? The driver is being used by thousands of users and is cross-signed. I think you are wasting your time
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub, or mute the thread.
You can see my work in my repository fork. I have made a light change to vJoy files . Driver is left untouched , though it might be the case later. I'll make my tests with MFI and see if a change in the driver at vJoy is necessary.
Le 20 août 2016 à 21:34, Shaul notifications@github.com a écrit :
@b23prodtm I lost you. Why would you like to compile vJoy? The driver is being used by thousands of users and is cross-signed. I think you are wasting your time
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub, or mute the thread.
Hi, I ran DebugXbox build (and missed some targets ..), but if I want to link vXboxInterface to a C# project, is there something planned for that ? :+1: