shaunlebron / blinky

Exploring peripheral vision in games (using Quake)
MIT License
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[enhancement] Construct lens in parts to prevent blocking the entire game #39

Closed shaunlebron closed 9 years ago

shaunlebron commented 13 years ago

This is to allow for longer and more complex lenses without sacrificing the user experience. Slow lens loading can be offset by piquing the user's interest with a progressing lens construction. This can strengthen the feasibility of filling in the holes left by forward projections.

This will probably be done by checking the time after each row. If the allotted time is surpassed, the current row will be saved. A flag will have to be created to represent if the lens is under construction. This flag should be checked to prevent things like clearing side_count and the lensmap and so on.

shaunlebron commented 13 years ago

"Quake done Quick with a vengeance" has a loading icon at the top right that blinks when it is loading something. It might be something in Quake or just this game mode.

shaunlebron commented 9 years ago

did this last year