shaunlebron / blinky

Exploring peripheral vision in games (using Quake)
MIT License
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[enhancement] symmetry exploitation #51

Closed shaunlebron closed 9 years ago

shaunlebron commented 13 years ago

Since the symmetry implementation was only meant for a cubemap, there must be a generic way to define how a globe handles symmetry.

I think lenses should have an additional symmetry property, rsym, for rotation symmetry.

The globe scripts will probably need some callback functions for handling symmetry. I'm not sure yet.

shaunlebron commented 9 years ago

hard to make this generic enough to