Closed shaunlebron closed 9 years ago
Since the symmetry implementation was only meant for a cubemap, there must be a generic way to define how a globe handles symmetry.
I think lenses should have an additional symmetry property, rsym, for rotation symmetry.
The globe scripts will probably need some callback functions for handling symmetry. I'm not sure yet.
hard to make this generic enough to
Since the symmetry implementation was only meant for a cubemap, there must be a generic way to define how a globe handles symmetry.
I think lenses should have an additional symmetry property, rsym, for rotation symmetry.
The globe scripts will probably need some callback functions for handling symmetry. I'm not sure yet.