After viewing the tetra globe using the debug lens with rubix on, the FOVs seem too large because the triangle grid has a comfortable margin the squares. Need to re-evaluate the math, but it is atleast a testament to the usefulness and accuracy of the dynamic ray calculation of the plate pixels.
After viewing the tetra globe using the debug lens with rubix on, the FOVs seem too large because the triangle grid has a comfortable margin the squares. Need to re-evaluate the math, but it is atleast a testament to the usefulness and accuracy of the dynamic ray calculation of the plate pixels.