shaunlebron / flex-fov

intelligent defaults for displaying any FOV
GNU General Public License v3.0
49 stars 4 forks source link

Marketing #2

Open shaunlebron opened 7 years ago

shaunlebron commented 7 years ago

This research from 1994 talks about how bad the perspective projection is

Margaret M. Fleck (1994) 'Perspective Projection: the Wrong Imaging Model'

look for other papers that have cited this reference, to see if anyone has formally looked at this in the context of 3D applications/games: https://scholar.google.com/scholar?um=1&ie=UTF-8&lr&cites=3573042014635616438

shaunlebron commented 7 years ago

website should be simple

title "3D games can have peripheral vision" description "We built an example in Minecraft... following legacy of fisheye quake > blinky... graphic (FOV slider on a movie, slowly animating or default to 180)

shaunlebron commented 7 years ago

Natural UI for peripheral vision in games New UI for wide-angle gaming

Flex FOV - a UI for peripheral vision