shaunlebron / flex-fov

intelligent defaults for displaying any FOV
GNU General Public License v3.0
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WIP: Upgrade to 1.12 Forge #4

Open eiszfuchs opened 6 years ago

eiszfuchs commented 6 years ago

Good day,

I was trying to get this mod running, but didn't stop when Minecraft/Forge 1.11 started up. I tried to upgrade the mod to 1.12 Minecraft (because I want to play the most recent version) and got it to compile the code again, but I think I'm not getting anywhere because Names.java needs more changes.

But now, I'm stuck and might need some help how to do this. Can you point me in the right direction so I get everything fixed?

shaunlebron commented 6 years ago

Hi! Thanks for opening this!

I believe @18107 has made it work in 1.12 in his version here. I will let him verify: https://github.com/18107/MC-Render360

18107 commented 6 years ago

If you just want to play, you can download the mod and coremod for Render 360. If you need the source code, everything is built for 1.11 then copied to local projects to compile for different Minecraft versions. (very little changes between Minecraft versions)

The coremod was separated from the mod to avoid having to deal with changing the Names.java file every time the project was updated. It also allowed the mod to be built only for major versions of Minecraft, while the coremods still needed to be built for all minor versions.

If you still need the Names.java files, names.zip contains the files used for render360core. It should be close to what you need.

eiszfuchs commented 6 years ago

Ohhhh I see. Thanks a lot.

Sorry, I'm a bit out of the loop regarding mods. I tried the downloads and set up a Forge profile and that works, thanks for pointing that out.

I'll try to compile my branch with your patch, nonetheless. It's always interesting to see how things are built.

You might want to keep this pull request open if you like, just in case I'll get it to work.