Open lllLORD2000lll opened 2 years ago
imagine using a BHOPtimer for a SURFerver and not reading the config files
This is the most stable timer there is. I've read the config files but never got around to doing it. I could only achieve a start from the first jump. And at a speed greater than x
I experimented with various options in the configuration, but I could not achieve my goal.
Maybe I'm making a mistake somewhere. Imagine that I am very stupid, can you tell me step by step what I need to do?
The timer should start counting after the player makes the second jump or leaves the start zone
It might be possible to configure it so this basically happens but I'm not quite sure.
I added startinair
for TF2 rocket-jumping as a style option.
That might allow you to do the surf/ksf-timer stuff where you jump and strafe back into the zone or something... not sure though as I don't really test startinair
.
Using that and also some of the convars related to velocity might allow this to work
The timer should start counting after the player makes the second jump or leaves the start zone
It might be possible to configure it so this basically happens but I'm not quite sure.
I added
startinair
for TF2 rocket-jumping as a style option. That might allow you to do the surf/ksf-timer stuff where you jump and strafe back into the zone or something... not sure though as I don't really teststartinair
.Using that and also some of the convars related to velocity might allow this to work
Thanks, this might work, I'll try that. Should we expect adding a parameter to start the timer from the second jump? And what is the probability of this?
Thanks, this might work, I'll try that. Should we expect adding a parameter to start the timer from the second jump? And what is the probability of this?
I'll look into it right now to see what surftimer does and if it's easy to add to bhoptimer
I looked and couldn't find where surftimer does start zone bhop check stuff. Maybe another time
I dont understand how i can do prestrafe for surf server. The timer should start counting after the player makes the second jump or leaves the start zone. How can I achieve this?