Closed rtldg closed 3 months ago
GameConfGetAddress(CTFGameMovement::PreventBunnyJumping)
StoreToAddress
updateMemAccess
GameData.GetMemSig
NextBotCreatePlayerBot<CTFBot>
tf_bot_add
vtable offsets appear unchanged.
Nothing has been tested.
Why does this happen?:
L 04/19/2024 - 21:02:14: [SM] Call stack trace: L 04/19/2024 - 21:02:14: [SM] [1] Line 1778, .\shavit-core.sp::Native_GetBhopStyle L 04/19/2024 - 21:02:14: [SM] [3] Shavit_GetBhopStyle L 04/19/2024 - 21:02:14: [SM] [4] Line 2304, D:\steamcmd\tf222\tf\addons\sourcemod\scripting\shavit-hud.sp::UpdateKeyHint L 04/19/2024 - 21:02:14: [SM] [5] Line 1149, D:\steamcmd\tf222\tf\addons\sourcemod\scripting\shavit-hud.sp::TriggerHUDUpdate L 04/19/2024 - 21:02:14: [SM] [6] Line 1124, D:\steamcmd\tf222\tf\addons\sourcemod\scripting\shavit-hud.sp::Cron L 04/19/2024 - 21:02:14: [SM] [7] Line 1024, D:\steamcmd\tf222\tf\addons\sourcemod\scripting\shavit-hud.sp::OnGameFrame L 04/19/2024 - 21:02:15: [SM] Exception reported: Array index out-of-bounds (index 325, limit 66)
(windows)GameConfGetAddress(CTFGameMovement::PreventBunnyJumping)
doesn't work for some reason.StoreToAddress
's newest argument (updateMemAccess
) means SM1.10 compatibility is lost most likely.GameData.GetMemSig
also means we lose SM1.10 compatibility but who cares...NextBotCreatePlayerBot<CTFBot>
is inlined to hell on Windows now so need to figure something out with that.tf_bot_add
vtable offsets appear unchanged.
Nothing has been tested.
Why does this happen?: