Hello there! it´s me again, im working hard on this project... a lot of it already ported... im also testing it in native, not web... im using nativescript in android with canvas alpha... very good software indeed!
Well, in threejs i can make normalmap more "intense" using normalScale... but i know in zen it lacks it...
also... i used to do a hack to resize the normal map... doing this
mapN.xy *= vec2(4.0,4.0); <--- this value its just a test... because i used 'normalScale' variable... but there´s no ONBEFORECOMPILE?
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );`
Hello there! it´s me again, im working hard on this project... a lot of it already ported... im also testing it in native, not web... im using nativescript in android with canvas alpha... very good software indeed!
Well, in threejs i can make normalmap more "intense" using normalScale... but i know in zen it lacks it...
also... i used to do a hack to resize the normal map... doing this
const normalMapResizer= `vec3 mapN=texture2D( normalMap, v_Uvvec2(0.5,0.5) ).xyz 2.0 - 1.0;
material.onBeforeCompile = (shader) => { shader.fragmentShader = shader.fragmentShader.replace( '#include',
normalMapResizer
)
}
thanks!
i think i can try to edit the map in photoshop... it´s not very important... i think the unreal bloom would be the greatest addition