During the development of an audio-reactive shader, it would be cool if there would be an option to auto-repeat the audio that is loaded from SoundCloud, so that I can close the Audio-Input window and concentrate at the iterations of the shader.
Slight complication. Looking at the widget API and guide, it seems like SoundCloud doesn't automatically provide a loop or repeat functionality. Looks like needing to bind a handler for SC.Widget.Events.FINISH that will do a rewind.
During the development of an audio-reactive shader, it would be cool if there would be an option to auto-repeat the audio that is loaded from SoundCloud, so that I can close the Audio-Input window and concentrate at the iterations of the shader.